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docs: explain what debug inspection is for
The dataflow turned on `enable_debug_inspection` without the README saying why
anyone would want it, which made it a line of configuration nobody could act on.

Documents the three commands it buys — topic list, topic echo, topic hz — and
that they need a coordinator rather than `dora run`. hz is the one that checks
the timings this node promises, so it names the measurement to expect.
2026-09-15 17:21:49 -05:00
2026-09-15 15:42:39 -05:00
2026-09-15 15:42:39 -05:00
2026-09-15 15:42:39 -05:00

dora-teleop

A dora-rs node that hands a robot arm to a human. Pick up a gamepad and move the arm, or open a browser and move it from there — one of the two at a time, decided here.

It drives dora-ulite6 through that node's ordinary jog and request ports, and talks to the browser through dora-websocket-transceiver. It contains no web server and no robot driver: it is the piece in the middle that decides what the arm should be doing, and that decision is the only thing it owns.

The gamepad

Analog and blended — several axes at once, and how fast depends on how far you push. That is the whole reason a pad beats the web console's four-sector dial pad, which can only ask for one axis at a time at one fixed speed.

Control Does Units
Left stick Move along X (up/down) and Y (left/right) mm/s
Triggers Lift on the right, lower on the left mm/s
Right stick Roll (left/right) and pitch (up/down) deg/s
Bumpers Yaw, left and right deg/s
A Close the tool —
B Open the tool —
X Clear a controller error —
Y Toggle freedrive —
Back E-STOP —

Up on the stick sends the arm away from you, along +X in the robot's base frame — the same convention the web console's dial uses, so the two agree.

Indices are SDL's, which is what most Xbox- and PlayStation-style pads report. A pad that disagrees is a change to Layout in dora_teleop/mapping.py rather than a new environment variable: an index nobody can verify from outside is worse than a line of code somebody can read.

home is deliberately not on the pad. It is a large unattended motion and belongs behind a deliberate click, not a thumb resting on a face button.

Checking your pad

uv run dora-teleop-probe

Prints the raw axes, the buttons it sees, and the velocity this node would send — live, with no dataflow and no arm. It cannot move anything. There is no dora node and no connection to the robot; it only reads.

  axes (6 reported)
    0  left stick X    +0.600  ----------|-----#----
    1  left stick Y    -0.800  --#-------|----------
    2  left trigger    -1.000  #---------|----------
    ...
  buttons (6 reported)
    5:yaw right

  velocity this would send to the arm
    vx    +38.89 mm/s   forward / back  <--
    vy    +23.53 mm/s   left / right    <--
    vz    +20.39 mm/s   up / down       <--
    wz    +30.00 deg/s  yaw             <--

  moving: yes

Run this before trusting the table above. The indices are SDL's documented layout, not observed ones, and a pad that numbers its axes differently is much better found here than by watching an arm move the wrong way. Two things to look for:

  • Every axis is listed, including ones the layout does not use — an axis marked unused that moves when you push a stick means the layout needs changing.
  • A bar that does not sit centred with the stick released is a worn pad announcing itself, and a reason to raise DEADZONE.

It goes through the same Gamepad and velocity() the node runs, so what it prints is what the arm would be sent.

The lease

Two sources, one arm. Whoever holds the lease drives; the other is ignored.

  • The gamepad takes it implicitly, the first time a stick moves, if nobody holds it. Nobody should have to reach for a browser to use the thing in their hands.
  • It gives it back after GAMEPAD_IDLE_RELEASE_S untouched, so a pad left on the bench does not lock the browser out forever.
  • The browser takes it explicitly, with the console's TAKE CONTROL button, and gives it back with RELEASE. It can preempt a held arm, because an operator who can see the arm is better placed than this code to decide they should have it.
  • E-STOP is never gated. From either source, held lease or not. Somebody reaching for the stop is the one moment when asking who owns the arm is the wrong question.

The lease binds only what goes through this node. dora-ulite6 has no idea it exists. Another node publishing request will preempt an operator mid-motion and nothing here can stop it — if that matters for your dataflow, do not wire one.

The deadman

An arm under a velocity command keeps moving until told otherwise, so the question is never whether to start but whether anything has happened that means it must stop. Three layers, outermost last:

  1. Re-send every tick (50 ms) while a source is driving.
  2. This node's watchdog (JOG_TTL_S, 0.4 s) stops the arm when the owner goes quiet — and stops it immediately, without waiting out the timer, when the gamepad is unplugged or the last browser disconnects. An unplugged pad is not a centred pad.
  3. The arm's own expiry (VELOCITY_COMMAND_TTL_S in dora-ulite6, 0.5 s), enforced by the controller whether or not this process is alive.

Keep them in that order. If this node's timer is longer than the controller's, the backstop fires before the thing it is backing up.

On shutdown the node sends one all-zero velocity before exiting. A motion lives in the controller, not in this process.

The stop is sent once, not every tick. A stream of zeroes would keep dora-ulite6 believing a jog is live and hold robot_state at moving forever.

Ports

Direction Name Description
in tick 50 ms — re-send, deadman, telemetry
in ui_command One console message, from the bridge's data_out
in clients Connect/disconnect from the bridge — the web deadman
in response An answer from the arm
in motion_state How a motion ended
in robot_state The arm's own state
in tcp_pose Tool-tip pose, six float32, mm and degrees
in joint_pose Joint angles, six float32, degrees
out jog {velocity: [vx, vy, vz, wx, wy, wz]}, mm/s + deg/s
out request A service call, request_id in the metadata
out ui_state The console's telemetry snapshot, as JSON

Environment Variables

Variable Default Description
SPEED_MM_S 60.0 Translation speed at full deflection
SPEED_DEG_S 30.0 Rotation speed at full deflection
DEADZONE 0.12 Stick travel near centre to ignore
EXPO 0.4 How much of the curve is cubic; 0 is linear
JOYSTICK_INDEX 0 Which pad to open
JOG_TTL_S 0.4 Owner silence before the arm is stopped
GAMEPAD_IDLE_RELEASE_S 2.0 Untouched pad before it hands the arm back
STATE_POLL_S 0.5 How often to ask the arm what telemetry does not carry

A value that cannot be read, a DEADZONE outside the stick or an EXPO off the curve stops the node at startup rather than the first time somebody picks up the pad.

Usage

The real stack is three nodes: this one, the WebSocket bridge and the arm.

  - id: teleop
    git: ssh://git@gitea.liria.cl:5001/liria/dora-teleop.git
    tag: v0.1.0
    build: pip install .
    path: dora-teleop
    inputs:
      tick: dora/timer/millis/50
      ui_command: ws-transceiver/data_out
      clients: ws-transceiver/clients
      response: ulite6/response
      motion_state: ulite6/motion_state
      robot_state: ulite6/robot_state
      tcp_pose: ulite6/tcp_pose
      joint_pose: ulite6/joint_pose
    outputs: [jog, request, ui_state]

Point ws-transceiver's data_in at teleop/ui_state and its STATIC_DIR at this repo's web/, and wire ulite6's request and jog from this node.

Requirements: dora 1.0+ (verified with dora-cli 1.0.1), Python 3.11+, uv, and a gamepad if you want one — the node starts without and says so.

Running it with no arm and no browser

dataflow.yml in this repo is not that stack. It is this node plus a bench stand-in, so you can drive the real thing from a real gamepad with no robot in the room:

dora run dataflow.yml --uv

The bench answers every service, publishes plausible telemetry, and prints each velocity it is sent:

jog     1  [ +38.89,  +23.53,   +0.00,   +0.00,   +0.00,   +0.00]
jog     2  [ +38.89,  +23.53,   +0.00,   +0.00,   +0.00,   +0.00]
jog     3  [  +0.00,   +0.00,   +0.00,   +0.00,   +0.00,   +0.00]  <- stop

It is not a simulator: it never integrates the velocity or moves the pose, and a jog is printed and forgotten. It closes the loop so this node's behaviour can be watched — the lease changing hands, the deadman firing when you let go — not so the arm can be pretended at.

Watching the wire

dataflow.yml sets debug: enable_debug_inspection: true, so dora will let you read what is actually on the wire without the bench printing anything. Run it under a coordinator rather than dora run:

dora up
dora start dataflow.yml --uv --name teleop-bench

Then, in another terminal:

dora topic list -d teleop-bench                              # every edge in the graph
dora topic echo -d teleop-bench teleop/jog                   # every velocity, live
dora topic echo -d teleop-bench teleop/ui_state              # what the console would draw
dora topic hz   -d teleop-bench teleop/jog --duration 10     # the re-send cadence

hz is the one that checks the timings this node promises. The get_state poll measures at 1.88 Hz against a configured STATE_POLL_S of 0.5, and with a pad held over the deadzone teleop/jog should sit near the 50 ms tick.

Tear it down with dora stop --name teleop-bench && dora down.

Development

uv sync --group dev
uv run pytest      # 76 tests, no gamepad, arm, browser or daemon needed
uv run ruff check .
uv run ruff format --check .

dora_teleop/gamepad.py is the only file that touches pygame, and the only one that cannot be tested without hardware. Everything else sees a plain Sample.

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Description
Dora node that hands a robot arm to a human, from a gamepad or a browser
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