Files
dora-teleop/README.md
T
cristhian 8a7bfb02e0
validate / validate (pull_request) Failing after 58m47s
validate / test (pull_request) Successful in 58m48s
validate / markdownlint (pull_request) Successful in 58m43s
add a probe that shows what the gamepad is doing
The axis and button indices in mapping.py are SDL's documented layout rather
than an observed one, and until now the only way to find a pad that numbers
things differently was to watch a real arm move the wrong way.

`dora-teleop-probe` prints the raw axes, the buttons it sees and the velocity
that would be sent, live, with no dataflow and no arm — it cannot move anything.
It goes through the same Gamepad and velocity() the node runs, so what it prints
is what the arm would get; that is the whole reason it is worth having, and the
reason it must not grow its own copy of the mapping.

Every axis is listed, including ones the layout does not use, because an axis
marked unused that moves when a stick is pushed is exactly the finding this is
for. The centred bar makes a worn stick that does not return to zero obvious.
2026-09-15 15:47:36 -05:00

193 lines
8.9 KiB
Markdown

# dora-teleop
A dora-rs node that hands a robot arm to a human. Pick up a gamepad and move the arm, or
open a browser and move it from there — one of the two at a time, decided here.
It drives [`dora-ulite6`](https://gitea.liria.cl/liria/dora-ulite6) through that node's
ordinary `jog` and `request` ports, and talks to the browser through
[`dora-websocket-transceiver`](https://gitea.liria.cl/liria/dora-websocket-transceiver).
It contains no web server and no robot driver: it is the piece in the middle that decides
what the arm should be doing, and that decision is the only thing it owns.
## The gamepad
Analog and blended — several axes at once, and how fast depends on how far you push. That
is the whole reason a pad beats the web console's four-sector dial pad, which can only ask
for one axis at a time at one fixed speed.
| Control | Does | Units |
|-------------|-------------------------------------------|-------|
| Left stick | Move along X (up/down) and Y (left/right) | mm/s |
| Triggers | Lift on the right, lower on the left | mm/s |
| Right stick | Roll (left/right) and pitch (up/down) | deg/s |
| Bumpers | Yaw, left and right | deg/s |
| A | Close the tool | — |
| B | Open the tool | — |
| X | Clear a controller error | — |
| Y | Toggle freedrive | — |
| Back | **E-STOP** | — |
Up on the stick sends the arm away from you, along **+X** in the robot's base frame —
the same convention the web console's dial uses, so the two agree.
Indices are SDL's, which is what most Xbox- and PlayStation-style pads report. A pad that
disagrees is a change to `Layout` in `dora_teleop/mapping.py` rather than a new
environment variable: an index nobody can verify from outside is worse than a line of code
somebody can read.
`home` is deliberately **not** on the pad. It is a large unattended motion and belongs
behind a deliberate click, not a thumb resting on a face button.
### Checking your pad
```bash
uv run dora-teleop-probe
```
Prints the raw axes, the buttons it sees, and the velocity this node would send — live,
with no dataflow and no arm. **It cannot move anything.** There is no dora node and no
connection to the robot; it only reads.
```text
axes (6 reported)
0 left stick X +0.600 ----------|-----#----
1 left stick Y -0.800 --#-------|----------
2 left trigger -1.000 #---------|----------
...
buttons (6 reported)
5:yaw right
velocity this would send to the arm
vx +38.89 mm/s forward / back <--
vy +23.53 mm/s left / right <--
vz +20.39 mm/s up / down <--
wz +30.00 deg/s yaw <--
moving: yes
```
Run this before trusting the table above. The indices are SDL's documented layout, not
observed ones, and a pad that numbers its axes differently is much better found here than
by watching an arm move the wrong way. Two things to look for:
- **Every axis is listed, including ones the layout does not use** — an axis marked
`unused` that moves when you push a stick means the layout needs changing.
- **A bar that does not sit centred with the stick released** is a worn pad announcing
itself, and a reason to raise `DEADZONE`.
It goes through the same `Gamepad` and `velocity()` the node runs, so what it prints is
what the arm would be sent.
## The lease
Two sources, one arm. Whoever holds the lease drives; the other is ignored.
- The **gamepad takes it implicitly**, the first time a stick moves, if nobody holds it.
Nobody should have to reach for a browser to use the thing in their hands.
- It **gives it back** after `GAMEPAD_IDLE_RELEASE_S` untouched, so a pad left on the
bench does not lock the browser out forever.
- The **browser takes it explicitly**, with the console's TAKE CONTROL button, and gives
it back with RELEASE. It can preempt a held arm, because an operator who can see the arm
is better placed than this code to decide they should have it.
- **E-STOP is never gated.** From either source, held lease or not. Somebody reaching for
the stop is the one moment when asking who owns the arm is the wrong question.
**The lease binds only what goes through this node.** `dora-ulite6` has no idea it exists.
Another node publishing `request` will preempt an operator mid-motion and nothing here can
stop it — if that matters for your dataflow, do not wire one.
## The deadman
An arm under a velocity command keeps moving until told otherwise, so the question is
never whether to start but whether anything has happened that means it must stop. Three
layers, outermost last:
1. **Re-send every tick** (50 ms) while a source is driving.
2. **This node's watchdog** (`JOG_TTL_S`, 0.4 s) stops the arm when the owner goes quiet —
and stops it *immediately*, without waiting out the timer, when the gamepad is unplugged
or the last browser disconnects. An unplugged pad is not a centred pad.
3. **The arm's own expiry** (`VELOCITY_COMMAND_TTL_S` in `dora-ulite6`, 0.5 s), enforced by
the controller whether or not this process is alive.
Keep them in that order. If this node's timer is longer than the controller's, the backstop
fires before the thing it is backing up.
On shutdown the node sends one all-zero velocity before exiting. A motion lives in the
controller, not in this process.
The stop is sent **once**, not every tick. A stream of zeroes would keep `dora-ulite6`
believing a jog is live and hold `robot_state` at `moving` forever.
## Ports
| Direction | Name | Description |
|-----------|----------------|------------------------------------------------------|
| in | `tick` | 50 ms — re-send, deadman, telemetry |
| in | `ui_command` | One console message, from the bridge's `data_out` |
| in | `clients` | Connect/disconnect from the bridge — the web deadman |
| in | `response` | An answer from the arm |
| in | `motion_state` | How a motion ended |
| in | `robot_state` | The arm's own state |
| in | `tcp_pose` | Tool-tip pose, six float32, mm and degrees |
| in | `joint_pose` | Joint angles, six float32, degrees |
| out | `jog` | `{velocity: [vx, vy, vz, wx, wy, wz]}`, mm/s + deg/s |
| out | `request` | A service call, `request_id` in the metadata |
| out | `ui_state` | The console's telemetry snapshot, as JSON |
## Environment Variables
| Variable | Default | Description |
|--------------------------|---------|--------------------------------------------------------|
| `SPEED_MM_S` | `60.0` | Translation speed at full deflection |
| `SPEED_DEG_S` | `30.0` | Rotation speed at full deflection |
| `DEADZONE` | `0.12` | Stick travel near centre to ignore |
| `EXPO` | `0.4` | How much of the curve is cubic; 0 is linear |
| `JOYSTICK_INDEX` | `0` | Which pad to open |
| `JOG_TTL_S` | `0.4` | Owner silence before the arm is stopped |
| `GAMEPAD_IDLE_RELEASE_S` | `2.0` | Untouched pad before it hands the arm back |
| `STATE_POLL_S` | `0.5` | How often to ask the arm what telemetry does not carry |
A value that cannot be read, a `DEADZONE` outside the stick or an `EXPO` off the curve
stops the node at startup rather than the first time somebody picks up the pad.
## Usage
See `dataflow.yml` for the whole stack wired together. The short version:
```yaml
- id: teleop
git: ssh://git@gitea.liria.cl:5001/liria/dora-teleop.git
tag: v0.1.0
build: pip install .
path: dora-teleop
inputs:
tick: dora/timer/millis/50
ui_command: ws-transceiver/data_out
clients: ws-transceiver/clients
response: ulite6/response
motion_state: ulite6/motion_state
robot_state: ulite6/robot_state
tcp_pose: ulite6/tcp_pose
joint_pose: ulite6/joint_pose
outputs: [jog, request, ui_state]
```
```bash
dora run dataflow.yml --uv
```
**Requirements:** dora 1.0+ (verified with `dora-cli 1.0.1`), Python 3.11+, `uv`, and a
gamepad if you want one — the node starts without and says so.
## Development
```bash
uv sync --group dev
uv run pytest # 76 tests, no gamepad, arm, browser or daemon needed
uv run ruff check .
uv run ruff format --check .
```
`dora_teleop/gamepad.py` is the only file that touches pygame, and the only one that
cannot be tested without hardware. Everything else sees a plain `Sample`.