The README carried a lot of rationale that AGENTS.md already holds; what is left is the tables a consumer wires against. It gains the swept axis and button indices, and says plainly that the axes check themselves at runtime and the buttons cannot. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
305 lines
16 KiB
Markdown
305 lines
16 KiB
Markdown
# dora-teleop
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A dora-rs node that hands a robot arm to a human. Pick up a gamepad and move the arm, or
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open a browser and move it from there — one of the two at a time, decided here.
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It drives [`dora-ulite6`](https://gitea.liria.cl/liria/dora-ulite6) through that node's
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`jog` and `request` ports, reads the pad from
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[`dora-joy`](https://gitea.liria.cl/liria/dora-joy), and serves the browser console itself
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on one port. It contains no robot driver and no gamepad driver: it is the piece in the
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middle that decides what the arm should be doing, and it touches no hardware at all.
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**Requirements:** dora 1.0+ (verified with `dora-cli 1.0.1`), Python 3.11+ and `uv`.
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## The gamepad
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| Control | Does | Units |
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|-------------|----------------------------------------------|-------|
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| Left stick | Move along X (up/down) and Y (left/right) | mm/s |
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| Triggers | Lift on the right, lower on the left | mm/s |
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| Right stick | Roll (left/right) and pitch (up/down) | deg/s |
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| Bumpers | Yaw, left and right | deg/s |
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| A | Close the tool | — |
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| B | Open the tool | — |
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| X | Release the E-STOP and clear the arm's error | — |
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| Y | Toggle freedrive | — |
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| Back | **E-STOP** — latches until X | — |
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Up on the stick sends the arm away from you, along **+X** in the base frame — the same
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convention the console uses, so the two agree.
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**Back latches.** It stops the arm, tells the controller to stop, and keeps the arm still
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no matter what the sticks do. **X is the only way out**, and it does both halves: releases
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the latch here and clears the error on the controller. Neither button is gated on the
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lease — an idle pad hands the arm back two seconds after the stop it just made, and a
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latch you must first take the arm back to release is a trap.
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`home` is deliberately **not** on the pad. It is a large unattended motion and belongs
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behind a deliberate click.
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### The layout
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These are the indices an Xbox One S pad reports **over Bluetooth**, swept one control at a
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time. They are not universal — the same pad on USB numbers its buttons differently — so a
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pad that disagrees is an edit to `Layout` in `dora_teleop/mapping.py`, not a new
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environment variable. It lives here rather than in `dora-joy` because `dora-joy` does not
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know what a button is *for*, which is what makes it reusable.
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| Control | Axis | Control | Button |
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|----------------------|------|------------------|--------|
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| Left stick X / Y | 0, 1 | A — grasp | 0 |
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| Right stick X / Y | 2, 3 | B — release | 1 |
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| Left / right trigger | 4, 5 | X — clear | 3 |
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| | | Y — freedrive | 4 |
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| | | LB / RB — yaw | 6, 7 |
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| | | Back — E-STOP | 11 |
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**Sweep a new pad before the arm is powered.** The axes check themselves and the buttons
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cannot:
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- **Axes.** Every pad is measured once, on the first reading in which it is sitting still.
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A stick must rest near centre and a trigger near the bottom of its travel; an axis
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resting anywhere else means the numbering is wrong, something is being held, or the pad
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is broken. All three read as **no pad** until it rests, and the log names the axis. A
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trigger read as a stick asks for full speed while lying untouched on the desk, so a pad
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this node has never seen still never gets the arm.
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- **Buttons.** An unpressed button reads the same on every pad, so a wrong button index is
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silent until it fires. That is not hypothetical: on this pad, against the indices this
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node shipped with, X toggled freedrive and LB was the E-STOP.
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That same measurement makes a worn stick harmless — its resting tilt becomes its zero, so
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the tilt is **subtracted** rather than deadzoned away and the travel left still reaches
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full speed. A trigger that reads 0 until it first moves, rather than SDL's −1, is handled
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the same way instead of reading as half pressed.
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### Checking your pad
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```bash
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source .venv/bin/activate
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dora build dataflow-gamepad.yml
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dora run dataflow-gamepad.yml
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uv run dora-teleop-probe # in another terminal
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```
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The probe prints the raw axes, the buttons it sees and the velocity this node would send,
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live, from the same `joy` stream the node reads. **It cannot move anything** — it attaches
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as a dynamic node, publishes nothing and never talks to the arm.
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```text
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axes (6 reported)
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0 left stick X +0.600 ----------|-----#----
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1 left stick Y -0.800 --#-------|----------
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4 left trigger -1.000 #---------|----------
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buttons (17 reported)
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7:yaw right
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velocity this would send to the arm
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vx +38.89 mm/s forward / back <--
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vy +23.53 mm/s left / right <--
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wz +30.00 deg/s yaw <--
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moving: yes
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asking for the arm: yes
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```
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Two things to look for: an axis marked `unused` that moves when you push a stick, and a
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bar that does not sit centred with the stick released. It goes through the same
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`velocity()` the node runs, so what it prints is what the arm would be sent.
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For a pad whose numbering is not known at all, `dora-joy-probe` in the `dora-joy` repo
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needs no dataflow.
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## Speaking to any robot
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Both control sources are reduced to a **normalised** six-vector — `[-1, 1]` per degree of
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freedom, a fraction of full speed — and only then scaled, in one function. The gamepad
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reaches that vector through the deadzone and the response curve, which correct a worn
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physical stick; the browser sends it already clean.
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That is what lets one node and one console drive a robot in mm/s and one in m/s. `twist`
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is SI, because that is what a UR or MoveIt takes; configuration stays in mm/s and deg/s,
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because `60 mm/s` is a number a person reading a dataflow can judge. `command` carries
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verbs rather than service names — `gripper_close`, not `grasp` — so swapping a vacuum for
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a two-finger gripper needs no change at either end.
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The full contract, including the reserved `joint_jog` port, is in the vault at
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`resources/robotics/teleop-contract.md`.
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## The lease
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Two sources, one arm. Whoever holds the lease drives; the other is ignored.
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- The **gamepad takes it implicitly**, the first time a stick moves, if nobody holds it.
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- It **gives it back** after `GAMEPAD_IDLE_RELEASE_S` untouched, so a pad left on the
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bench does not lock the browser out.
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- The **browser takes it explicitly** with TAKE CONTROL and returns it with RELEASE. It
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can preempt: an operator who can see the arm is better placed than this code to decide.
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- **E-STOP is never gated**, from either source, held lease or not.
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**The lease binds only what goes through this node.** `dora-ulite6` has no idea it exists,
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so another node publishing `request` will preempt an operator mid-motion.
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## The deadman
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An arm under a velocity command keeps moving until told otherwise. Four layers, each
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shorter than the one behind it — a backstop that fires first backs up nothing:
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| Layer | Setting | Default |
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|--------------------------|-------------------------------------|---------|
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| Held velocity repeated | `JOG_KEEPALIVE_S` (teleop) | 0.2 s |
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| Pad reading goes stale | `JOY_TTL_S` (teleop) | 0.2 s |
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| Owner goes quiet | `JOG_TTL_S` (teleop) | 0.4 s |
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| Jog sender goes quiet | `VELOCITY_COMMAND_TTL_S` (ulite6) | 0.5 s |
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`JOY_TTL_S >= JOG_TTL_S` stops the node at startup rather than failing quietly later. The
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last layer is enforced by `dora-ulite6` whether or not this process is alive.
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A pad reporting itself gone, or the last browser disconnecting, stops the arm
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**immediately** without waiting out any timer: an unplugged pad is not a centred pad. On
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shutdown the node sends one all-zero velocity, because a motion lives in the controller
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rather than in this process.
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**What goes on the wire is the change.** A velocity is a set-point the arm holds, so one
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is sent when it *changes* and otherwise repeated only every `JOG_KEEPALIVE_S`. Repeating
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every tick made a real xArm re-plan the same motion twenty times a second, which reads as
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stepping. The stop is sent **once** — a stream of zeroes keeps `dora-ulite6` believing a
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jog is live. A change never waits for the repeat.
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## Ports
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| Direction | Name | Description |
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|-----------|----------------|-------------------------------------------------------|
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| in | `tick` | 50 ms — change detection, deadman, telemetry |
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| in | `joy` | One pad reading from `dora-joy` |
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| in | `response` | An answer from the arm |
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| in | `motion_state` | How a motion ended |
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| in | `robot_state` | The arm's own state |
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| in | `tcp_pose` | Tool-tip pose, six float32, mm and degrees |
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| in | `joint_pose` | Joint angles, six float32, degrees |
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| out | `twist` | **Standard.** `{linear, angular, frame}`, SI |
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| out | `command` | **Standard.** `{action, value}`, robot-agnostic verbs |
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| out | `jog` | *Deprecated.* mm/s + deg/s, for `dora-ulite6` |
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| out | `request` | *Deprecated.* A service call, `request_id` in metadata |
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| out | `ui_state` | The console's telemetry snapshot, as JSON |
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Wire `twist` **or** `jog`, never both — they carry the same intent, and a robot reading
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both is driven twice. Same for `command` and `request`.
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The browser is not on this table: it reaches the node over the node's own HTTP and
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WebSocket port rather than through the dataflow, so there is nothing to wire for it.
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## Environment variables
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| Variable | Default | Description |
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|--------------------------|----------|--------------------------------------------------------|
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| `SPEED_MM_S` | `60.0` | Translation speed at full deflection |
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| `SPEED_DEG_S` | `30.0` | Rotation speed at full deflection |
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| `DEADZONE` | `0.12` | Stick travel near centre to ignore |
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| `EXPO` | `0.4` | How much of the curve is cubic; 0 is linear |
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| `JOG_TTL_S` | `0.4` | Owner silence before the arm is stopped |
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| `JOG_KEEPALIVE_S` | `0.2` | How often an unchanged velocity is repeated |
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| `JOY_TTL_S` | `0.2` | `joy` silence before the pad reads as gone |
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| `GAMEPAD_IDLE_RELEASE_S` | `2.0` | Untouched pad before it hands the arm back |
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| `STATE_POLL_S` | `0.5` | How often to ask the arm what telemetry does not carry |
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| `WEB_HOST` | `0.0.0.0`| Address the console binds to |
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| `WEB_PORT` | `7000` | Console port; **`0` opens no port at all** |
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A value that cannot be read, or one that breaks the deadman order, stops the node at
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startup rather than the first time somebody picks up the pad. `JOYSTICK_INDEX` moved to
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`dora-joy` along with the pad.
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## Running it
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| Dataflow | Nodes | Needs |
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|-------------------------|------------------------------|-----------------|
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| `dataflow.yml` | teleop + bench stand-in | nothing |
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| `dataflow-robot.yml` | joy + teleop + ulite6 | a pad and an arm |
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| `dataflow-gamepad.yml` | the same, plus the probe, console shut | a pad and an arm |
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```bash
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dora run dataflow.yml --uv # no pad, no arm, browser path only
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source .venv/bin/activate # a real arm: see the --uv note below
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dora build dataflow-robot.yml # clones and installs both siblings
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dora run dataflow-robot.yml
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```
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`dataflow.yml` is self-contained on purpose — it resolves from this checkout alone, which
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is what lets CI validate it. The bench answers services and publishes telemetry but is
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**not a simulator**: it never integrates a velocity or moves a pose.
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Set `ROBOT_IP` and `TOOL_TYPE` to match the arm in front of you. `INIT_MODE` is `none`, so
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nothing moves until somebody pushes a stick. The console comes with the node — open
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`http://<that machine>:7000` for the same arm the pad drives, under the same lease.
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**`--uv` does not work for a dataflow with `git:` nodes** (dora 1.0.1): each is installed
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into a venv inside its own clone, while the spawner resolves entrypoints from the
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dataflow's venv, and the run fails with `Could not find source path dora-joy within uv`.
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Build into one activated environment instead, as above; it needs `pip`
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(`uv pip install pip`). **`dora start` refuses them outright** — "node joy has git source,
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but no `dora build` was run yet", straight after a build that succeeded — so use
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`dora run`, which also means `dora topic` is unavailable for those two dataflows.
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`dora` type-checks a dataflow before fetching a `git:` source, so it cannot read the arm's
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manifest. The `output_types:` block on the `ulite6` node repeats what `dora-ulite6` v0.3.1
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annotates — re-check it when moving to a newer tag.
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### Watching the wire
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Every dataflow sets `debug: enable_debug_inspection: true`, so dora will let you read the
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wire without any node printing it. This needs a coordinator, so it works for the
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arm-free dataflow:
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```bash
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dora up
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dora start dataflow.yml --uv --name teleop-bench
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dora topic list -d teleop-bench # every edge in the graph
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dora topic echo -d teleop-bench teleop/jog # every velocity, live
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dora topic hz -d teleop-bench teleop/jog --duration 10 # the re-send cadence
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dora stop --name teleop-bench && dora down
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```
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## The console
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`dora_teleop/web/index.html` is the browser half: two analog rings, a lift lane and a yaw
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lane, plus gripper, freedrive, home, the lease buttons and E-STOP over a telemetry
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readout. Plain HTML with no build step — a console you cannot fix without a toolchain is
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the wrong thing to have between a person and a robot.
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It is laid out like the arm's own pendant: each ring is quartered into sectors you hold,
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with the out-of-plane axis as a pair of pills above it — the same shape and the same
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directions as xArm Studio's jog control at `:18333`.
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| Ring | Sectors | Pills above |
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|-----------|------------------------------------------------------------|---------------|
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| translate | `+X` north, `−X` south, `Y+` **west**, `Y−` east | `−Z` `+Z` |
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| rotate | `+pitch` north, `−pitch` south, `−roll` west, `+roll` east | `−yaw` `+yaw` |
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**`Y+` is on the left**, matching xArm Studio and the right-hand rule with `+X` away from
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the operator and `+Z` up. Two consoles that disagree about which way is `+Y` is a trap.
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The node serves the page and holds the WebSocket on `/ws` of the same port, so there is
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one URL and nothing to keep in step. That runs on its own thread and meets the control
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loop at two non-blocking points only, because a browser that stops reading must never
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stall the thread that stops the arm. **The browser's deadman is the socket itself** — the
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last one closing releases the lease and stops the arm.
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Directions are held, not analog: speed comes from the dial, and each held direction is a
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separate pointer, so two fingers work at once. The page re-sends its jog every 150 ms
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against the node's 400 ms deadline, and sends a **fraction of full deflection**, never a
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speed, so it never learns the robot's units. Controls are dimmed and inert unless the
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console holds the lease. If `WEB_PORT` is taken the node **refuses to start**.
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## Development
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```bash
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uv sync --group dev
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uv run pytest # 149 tests, no gamepad, arm, browser or daemon needed
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uv run ruff check .
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uv run ruff format --check .
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```
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Every file here is testable without hardware, because there is no hardware. `tests/` names
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its controls (`axes_for`, `buttons_for`) rather than numbering them — a test that numbers
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its axes goes on passing while meaning something else once a pad renumbers them.
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