b237f4cc9a1cedb5b9e72aa6fe20e04c08db4b0e
4
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
7a0847893c |
fix gamepad layout and refuse a pad whose axes disagree
An Xbox One S pad over Bluetooth numbers its controls differently from the indices this node shipped with: the right stick is on axes 2 and 3, the triggers on 4 and 5, and the buttons carry gaps at 2 and 5. Against the old layout an untouched pad reported a resting trigger as full right-stick deflection, which asked for 30 deg/s of pitch while lying on the desk, held the lease for ever so GAMEPAD_IDLE_RELEASE_S never fired, and moved a real arm into a controller error. X toggled freedrive and LB was the E-STOP, so the resulting latch could not be released from the pad at all. Layout now carries the swept indices. Each pad is also measured the first time it is seen at rest: a stick must rest near centre and a trigger near the bottom of its travel, and a pad that does not fit reads as absent and is named in the log rather than driving an arm from a numbering nobody checked. The measured rest becomes each axis's zero, so a worn stick's tilt is subtracted rather than deadzoned away and a trigger that reads 0 until it first moves stops reading as half pressed. Rest is never re-measured while the pad is in use, because doing that under a held stick would record the deflection as centre and the arm would move when the operator let go. The probe drives from the same calibration, so what it prints is still what the arm would get, and it shows the mismatch. Tests name their controls through axes_for and buttons_for instead of numbering them; the positional lists are why a wrong index passed a green suite. |
||
|
|
da1b079b7b |
serve the web console from the node and drop the websocket bridge
The browser reached this node through `dora-websocket-transceiver`: a second node, a second port, and a round trip through the dataflow for every button press, to carry a UI only this node can interpret. The node now serves the page and holds the browsers' sockets itself on one port, so the console is one URL and a consumer wires nothing for it. `dora_teleop/server.py` runs aiohttp on a thread of its own and meets the control loop at two non-blocking points: a bounded queue the tick drains, and a snapshot handed back. Both queues are bounded deliberately — a flood is dropped rather than grown, and a slow browser loses stale snapshots rather than the newest — because nothing a browser does may stall the thread that stops the arm. A port already in use stops the node rather than leaving it announcing a console nobody can open. The web deadman moved but did not change: it was a `clients` message from the bridge and is now the open-socket count read each tick. One hop fewer, same meaning. Contract, so 0.2.0 -> 0.3.0: `ui_command` and `clients` are gone. `ui_state` stays published for `dora topic echo` and the bench, with no browser reading it. New WEB_HOST and WEB_PORT (7000; 0 opens no port). The console itself is laid out like the arm's own pendant — two rings quartered into arc sectors you hold, each with its out-of-plane axis as pills above. Directions and signs match xArm Studio on the controller, `Y+` on the left included: two consoles driving one arm that disagree about which way is +Y is a trap, not a preference. Also sends a velocity only when it changes, repeating an unchanged one on JOG_KEEPALIVE_S (0.2 s) purely to beat the consumer's own expiry. Repeating every tick made `dora-ulite6` re-plan the same motion twenty times a second. That turned out not to be the whole cause of the stepping an operator felt — the rest was fixed in dora-ulite6 v0.3.1, pinned here — but sending 18 messages where 83 went before is worth keeping on its own. `dora-joy` moves to v0.1.1: v0.1 is an annotated tag, and dora 1.0.1 records the tag object's id as the commit hash and then rejects its own checkout for sitting on the peeled commit. Neither dataflow could be built before this. |
||
|
|
d336f8d499 |
read the gamepad from dora-joy and publish twist and command
The pad moves to dora-joy, so this node keeps no hardware dependency and the pad becomes reusable. It arrives on `joy` as a plain reading; `JoyInput.read` treats silence past JOY_TTL_S as absence, because that node dying looks like silence rather than like an unplugged pad and the arm cannot tell them apart. Both control sources are now normalised to a [-1, 1] six-vector before anything is scaled, and the scaling happens in one function. The web path used to pass a velocity straight through without going near mapping, which is why the console had to speak the arm's units. It no longer does. `twist` (SI) and `command` (robot-agnostic verbs) are the standard ports. `jog` and `request` still carry the same intent in dora-ulite6's units and service names so the two repositories can move independently; LEGACY_REQUEST is the only place that knows what that node calls a verb. Wire one or the other, never both. `joint_jog` is specified in the manifest and deliberately not built. Schemas are declared rather than inferred: pyarrow reads a null `value` as its own type, so an inferred `command` would change its port's type between one verb and the next. Three bugs found while moving this code, each with a test: - `Sample.active` compared raw axes against a threshold, but SDL rests a trigger at -1.0, so every connected pad read as in use for ever: the pad took the lease on plug-in and GAMEPAD_IDLE_RELEASE_S never fired. - The e-stop latch was never consulted when deciding a velocity, so Back stopped the arm for one tick and the next stick nudge drove it again. Nothing on the pad could clear it either. It is now checked above the lease, and X releases it and clears the controller's error, as the console's RESET does. - Buttons were read before the arbiter granted the lease, so the first press after the pad had been idle was swallowed: not owned yet when read, and no longer a rising edge by the next tick. |
||
|
|
56b86699bd |
add the event loop and the deadman
The loop owns the one decision this node exists to make: whether a velocity reaches the arm this tick, and from whom. An arm under a velocity command keeps moving until told otherwise, so the question is never whether to start but whether anything has happened that means it must stop. Every path through _wanted_velocity that is not an owner actively asking for motion returns a stop, so a case nobody thought of fails by halting rather than by carrying on. The default has to be still. Three ways a source goes away, all ending in the same place. It goes quiet, and the watchdog fires after JOG_TTL_S. It goes away outright — the pad unplugged, the last browser gone — and the arm stops at once, without waiting out the timer, because an unplugged pad is not a centred pad. Or the process itself goes away, and one all-zero velocity is sent before it does: a motion lives in the controller, not here. The stop is sent once, not every tick. A stream of zeroes would keep the arm node believing a jog is live and hold robot_state at moving forever. E-STOP is not gated on the lease, from either source. Somebody reaching for the stop is the one moment when asking who owns the arm is the wrong question. |