fix camera recovery blocking the dora event loop
Camera::open() retried forever inside a fixed sleep, so a camera that did not come back left the node stuck there: it stopped reading dora events and no longer honoured Stop or AllInputsClosed. Recovery is now a state machine over ticks. open() makes one attempt and returns; the loop decides when to try again from a 1/2/5/10 s backoff deadline, and nothing sleeps, so events keep being read while the camera is down. The first attempt closes the handle; past that the device is wedged and the node escalates to sl::Camera::reboot(), guarded to the ZED 2 and newer since it does nothing on the ZED and ZED Mini. Reopening pins the serial so recovery gets the same physical camera back. Set async_grab_camera_recovery so a link hiccup returns CAMERA_REBOOTING immediately instead of blocking the grab for ~17 s, and enable_image_validity_ check so the SDK flags frames a stalled camera hands back looking valid. Those transient errors no longer drop the handle, since the SDK is already reconnecting it. An all-black frame now counts as a failed grab rather than being published, and a camera delivering nothing usable for 5 s (30 s while the SDK reports it is reconnecting) triggers recovery. A new camera_state output publishes opening/streaming/recovering so a downstream node can tell "no frame yet" from "camera lost". ZED_RETRY_INTERVAL_SECONDS is replaced by the backoff. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7g2cBJ5e3r15ZbJ9WZn8c
This commit is contained in:
+116
-17
@@ -1,12 +1,11 @@
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#include "zed/camera.h"
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#include "util/env.h"
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#include <chrono>
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#include <algorithm>
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#include <cstdlib>
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#include <iostream>
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#include <iterator>
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#include <string>
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#include <thread>
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#include <utility>
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namespace {
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@@ -56,6 +55,24 @@ sl::FLIP_MODE parse_flip(const std::string& mode) {
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return sl::FLIP_MODE::ON;
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}
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// A blank frame is checked on a strided sample rather than the full image, which
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// is just as conclusive and costs nothing at frame rate.
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constexpr int BLANK_FRAME_STRIDE = 16;
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// sl::Camera::reboot() reaches the ZED 2 and newer. On the first-generation ZED
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// and the ZED Mini it returns without touching the device, so calling it there
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// only costs time and fills the log.
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bool model_supports_reboot(sl::MODEL model) {
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return model != sl::MODEL::ZED && model != sl::MODEL::ZED_M;
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}
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// The SDK reconnects a camera whose link hiccuped by itself. Dropping the handle
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// over one of these takes the recovery away from the SDK and hands it to us,
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// which is slower and, on a device the kernel is about to suspend, often fatal.
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bool is_transient_grab_error(sl::ERROR_CODE err) {
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return err == sl::ERROR_CODE::CAMERA_REBOOTING || err == sl::ERROR_CODE::CORRUPTED_FRAME;
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}
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void list_available_cameras() {
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auto devices = sl::Camera::getDeviceList();
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std::cout << "Detected ZED cameras: " << devices.size() << std::endl;
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@@ -84,8 +101,6 @@ Config Config::from_env() {
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util::get_env_int("ZED_TEXTURE_CONFIDENCE_THRESHOLD", c.texture_confidence_threshold);
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c.flip = util::get_env_str("ZED_FLIP", c.flip);
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c.warmup_frames = util::get_env_int("ZED_WARMUP_FRAMES", c.warmup_frames);
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int retry_seconds = util::get_env_int("ZED_RETRY_INTERVAL_SECONDS", 5);
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c.retry_interval_ms = retry_seconds * 1000;
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return c;
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}
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@@ -102,6 +117,13 @@ Camera::Camera(const Config& config) : config_(config) {
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init_params_.camera_image_flip = parse_flip(config_.flip);
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init_params_.depth_minimum_distance = config_.depth_min_mm;
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init_params_.depth_maximum_distance = config_.depth_max_mm;
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// Recover a hiccuping link inside the SDK rather than out here. Without this
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// a grab blocks for the roughly 17 s the SDK spends reconnecting, freezing the
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// dora event loop; with it the grab returns CAMERA_REBOOTING straight away and
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// the SDK reconnects in the background, holding the device open meanwhile.
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init_params_.async_grab_camera_recovery = true;
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// Let the SDK flag the frames a stalled camera hands back looking valid.
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init_params_.enable_image_validity_check = 1;
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runtime_params_.enable_depth = true;
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runtime_params_.enable_fill_mode = config_.depth_fill;
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@@ -116,28 +138,64 @@ Camera::Camera(const Config& config) : config_(config) {
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<< ", confidence=" << config_.confidence_threshold
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<< ", texture_confidence=" << config_.texture_confidence_threshold
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<< ", fill=" << (config_.depth_fill ? "on" : "off") << std::endl;
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list_available_cameras();
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}
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Camera::~Camera() {
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close();
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}
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void Camera::open() {
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list_available_cameras();
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while (true) {
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sl::ERROR_CODE err = zed_.open(init_params_);
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if (err == sl::ERROR_CODE::SUCCESS) {
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return;
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}
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bool Camera::open() {
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sl::ERROR_CODE err = zed_.open(init_params_);
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if (err != sl::ERROR_CODE::SUCCESS) {
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std::cerr << "Failed to open ZED camera: " << sl::toString(err) << std::endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(config_.retry_interval_ms));
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return false;
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}
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recovering_ = false;
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sl::CameraInformation info = zed_.getCameraInformation();
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serial_number_ = info.serial_number;
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model_ = info.camera_model;
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// After the first open, reopen the same physical camera. Recovery runs while
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// the device may be mid-re-enumeration, and picking whichever ZED answers
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// first is not the same thing as picking ours.
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init_params_.input.setFromSerialNumber(serial_number_);
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std::cout << "ZED camera opened (" << sl::toString(model_) << ", SN " << serial_number_ << ")"
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<< std::endl;
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return true;
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}
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void Camera::close() {
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recovering_ = false;
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zed_.close();
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}
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void Camera::reset() {
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close();
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if (serial_number_ == 0 || !model_supports_reboot(model_)) {
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return;
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}
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// The ZED can stop delivering frames while staying enumerated: the video
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// endpoint halts, grabs fail, and reopening returns CAMERA FAILED TO SETUP
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// because the endpoint is still halted. A device reset clears that, and
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// reboot() is the SDK's way to ask for one without unplugging the camera.
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// The device re-enumerates afterwards, so the caller's backoff before the
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// next open is what lets it settle.
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sl::ERROR_CODE err = sl::Camera::reboot(static_cast<int>(serial_number_), true);
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std::cout << "reset ZED camera (SN " << serial_number_ << "): " << sl::toString(err)
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<< std::endl;
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}
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bool Camera::is_open() const {
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return zed_.isOpened();
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}
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bool Camera::recovering() const {
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return recovering_;
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}
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void Camera::warmup() {
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for (int i = 0; i < config_.warmup_frames; i++) {
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zed_.grab(runtime_params_);
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@@ -145,9 +203,27 @@ void Camera::warmup() {
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}
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bool Camera::grab() {
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if (zed_.grab(runtime_params_) != sl::ERROR_CODE::SUCCESS) {
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sl::ERROR_CODE err = zed_.grab(runtime_params_);
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if (err != sl::ERROR_CODE::SUCCESS) {
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if (is_transient_grab_error(err)) {
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// Every grab repeats this for as long as the reconnect takes, so only
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// the first one is worth a line in the log.
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if (!recovering_) {
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recovering_ = true;
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std::cerr << "ZED camera link dropped (" << sl::toString(err)
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<< "); the SDK is reconnecting it" << std::endl;
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}
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} else {
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recovering_ = false;
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std::cerr << "Failed to grab frame: " << sl::toString(err) << std::endl;
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}
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return false;
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}
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if (recovering_) {
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recovering_ = false;
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std::cout << "ZED camera link restored" << std::endl;
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}
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zed_.retrieveImage(image_mat_, sl::VIEW::LEFT);
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zed_.retrieveMeasure(depth_mat_, sl::MEASURE::DEPTH);
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// At 1080p a full XYZRGBA cloud is ~14.7 MB per frame, and retrieving it
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@@ -175,6 +251,33 @@ Calibration Camera::calibration() const {
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return result;
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}
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bool Camera::image_is_blank() {
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const int height = image_mat_.getHeight();
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const int width = image_mat_.getWidth();
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if (height == 0 || width == 0) {
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return true;
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}
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const size_t step = image_mat_.getStep(sl::MEM::CPU);
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const sl::uchar4* src = image_mat_.getPtr<sl::uchar4>();
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unsigned char lowest[3] = {255, 255, 255};
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unsigned char highest[3] = {0, 0, 0};
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for (int y = 0; y < height; y += BLANK_FRAME_STRIDE) {
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const sl::uchar4* row = src + static_cast<size_t>(y) * step;
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for (int x = 0; x < width; x += BLANK_FRAME_STRIDE) {
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const unsigned char channels[3] = {row[x].x, row[x].y, row[x].z};
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for (int c = 0; c < 3; c++) {
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lowest[c] = std::min(lowest[c], channels[c]);
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highest[c] = std::max(highest[c], channels[c]);
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}
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}
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}
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// Sensor noise makes a single-colour frame impossible for a live camera, so
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// this tells a dead device apart from any real scene.
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return lowest[0] == highest[0] && lowest[1] == highest[1] && lowest[2] == highest[2];
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}
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int64_t Camera::device_timestamp_ns() {
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return static_cast<int64_t>(
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zed_.getTimestamp(sl::TIME_REFERENCE::IMAGE).getNanoseconds());
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@@ -192,8 +295,4 @@ sl::Mat& Camera::point_cloud() {
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return point_cloud_mat_;
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}
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sl::Camera& Camera::handle() {
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return zed_;
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}
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} // namespace zed
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