docs: describe the standard ports and the console
This commit is contained in:
@@ -7,12 +7,21 @@ This file provides guidance to AI coding assistants when working with code in th
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A dora-rs Python node that gives a human control of a robot arm, from a gamepad or from a
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web browser, and decides which of the two is driving.
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It is **the piece in the middle and nothing else**. It contains no robot driver — the arm
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is [`dora-ulite6`](https://gitea.liria.cl/liria/dora-ulite6), reached through that node's
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ordinary `jog` and `request` ports. It contains no web server — the browser is carried by
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It is **the piece in the middle and nothing else**, and it **touches no hardware at all**.
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The arm is [`dora-ulite6`](https://gitea.liria.cl/liria/dora-ulite6), reached through that
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node's ordinary `jog` and `request` ports. The browser is carried by
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[`dora-websocket-transceiver`](https://gitea.liria.cl/liria/dora-websocket-transceiver).
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Do not add either here. A teleop node that grew its own HTTP server is exactly the
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monolith `dora-ulite6` was rewritten to get out of.
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The gamepad is [`dora-joy`](https://gitea.liria.cl/liria/dora-joy), which publishes raw
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axes and buttons on `joy` and knows nothing about arms. Do not add any of the three here.
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A teleop node that grew its own HTTP server is exactly the monolith `dora-ulite6` was
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rewritten to get out of, and the pad was split out of this repo for the same reason: a
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node whose job is policy should not carry a hardware dependency, and a pad nobody else can
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reach is a pad that gets reimplemented.
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**What stays here is everything about what a reading *means***: the deadzone, the response
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curve, the layout (which button is grasp), and the mapping to base-frame mm/s and deg/s.
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`dora-joy` publishes raw SDL and nothing else, so there is exactly one place shaping each
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number.
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The web console it serves is ported from `Littlehand/monolitic-littlehand-python`
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(`littlehand/console/static/`), and **only its Control section**. Perception, calibration,
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@@ -29,16 +38,17 @@ uv sync --group dev # plus pytest and ruff
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## Run
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```bash
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dora run dataflow.yml --uv
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dora run dataflow.yml --uv # this node plus a bench stand-in, no pad
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dora run dataflow-gamepad.yml --uv # the same, with dora-joy pulled in by git:
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```
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`dataflow.yml` runs the whole stack — this node, the bridge and the arm — from checkouts
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expected next to this one.
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`dataflow.yml` is self-contained on purpose — it resolves from this checkout alone, which
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is what lets CI validate it. Keep it that way; the pad belongs in `dataflow-gamepad.yml`.
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## Test
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```bash
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uv run pytest # 76 tests, no gamepad, arm, browser or daemon needed
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uv run pytest # 112 tests, no gamepad, arm, browser or daemon needed
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uv run ruff check .
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uv run ruff format --check .
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```
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@@ -54,14 +64,26 @@ a source goes away**.
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is not an owner actively asking for motion returns a stop, so a case nobody thought of
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fails by halting rather than by carrying on. Keep it that way: the default has to be
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"still".
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- **`dora_teleop/gamepad.py`** — The pad, on a thread of its own. **Nothing outside this
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file may touch pygame.** Everything else sees a plain immutable `Sample`, which is what
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lets the rest be tested with no hardware and keeps SDL's quirks out of the arm logic.
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`Sample.present` is the load-bearing field: an unplugged pad reads as *absent*, not as
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centred, so "the operator let go" and "the pad fell off the desk" stay distinguishable.
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- **`dora_teleop/mapping.py`** — Stick deflection to base-frame velocity. Pure functions,
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no state, no hardware, because this is the part that has to be right and the cheapest to
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check. Output is always the arm node's units: mm/s and deg/s, base frame.
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- **`dora_teleop/joy.py`** — The pad as it arrives from `dora-joy`. `Sample.present` is
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the load-bearing field: an unplugged pad reads as *absent*, not as centred, so "the
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operator let go" and "the pad fell off the desk" stay distinguishable.
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**`JoyInput.read` is the other safety-critical function in this repo.** Moving the pad
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into another process added a way for it to go away that did not exist before — that
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process dying — and from here that looks like silence rather than like an unplugged pad.
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So silence past `JOY_TTL_S` reads as absent, which is the same answer. This works only
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because `dora-joy` publishes on every tick whether or not the pad moved; if that ever
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changes, this layer is gone and nothing here will say so.
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- **`dora_teleop/message.py`** — The wire shapes, **declared and never inferred**.
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pyarrow types a struct from its first row, so `{"value": None}` is `null` and
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`{"value": 1.0}` is `double` — an inferred `command` would change its port's type
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between one verb and the next.
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- **`dora_teleop/mapping.py`** — Stick deflection to base-frame velocity, and the layout
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that says which index is which. Pure functions, no state, no hardware, because this is
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the part that has to be right and the cheapest to check. Output is always the arm node's
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units: mm/s and deg/s, base frame. `is_active` lives here rather than on `Sample`
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because it needs the layout: **a trigger rests at -1.0**, so the pad-is-in-use test has
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to normalise triggers exactly as `velocity` does, or every connected pad reads as in use
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for ever and `GAMEPAD_IDLE_RELEASE_S` never fires.
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- **`dora_teleop/arbiter.py`** — The lease. One place that answers "why did it not move",
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rather than one answer per input path. Ported from the monolithic repo's `RobotService`
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lease because the console's `app.js` is already built on it — it gates its jog pad on
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@@ -74,7 +96,8 @@ a source goes away**.
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reconciled with the console's (`idle|moving|jogging|freedrive|estop|stopped|disconnected`).
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- **`dora_teleop/config.py`** — Every environment variable, parsed once at startup, so an
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unusable setting stops the node before it joins the dataflow instead of surfacing the
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first time somebody picks up the pad. Errors name the variable.
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first time somebody picks up the pad. Errors name the variable. It also refuses deadman
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layers that are out of order, which is otherwise invisible until the day it matters.
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- **`dora_teleop/log.py`** — Timestamped stderr logging. stderr because dora reads a
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dynamic node's stdout.
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- **`examples/bench.py`** — A stand-in for the arm *and* the browser, so `dataflow.yml`
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@@ -82,23 +105,59 @@ a source goes away**.
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simulator** and must not become one: it never integrates a velocity or moves a pose. Its
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job is to close the loop so this node can be watched, not to stand in for
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`dora-ulite6` — anything needing the arm to actually respond needs the arm.
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- **`dora_teleop/probe.py`** — `dora-teleop-probe`: shows the raw axes, the buttons and the
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velocity that would be sent, with no dataflow and no arm. It exists because the indices
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in `mapping.py` are SDL's documented layout rather than an observed one, and a pad that
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- **`dora_teleop/probe.py`** — `dora-teleop-probe`: a **dynamic node** that attaches to a
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running dataflow, reads the same `joy` stream this node reads, and shows the raw axes,
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the buttons and the velocity that would be sent. It exists because the indices in
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`mapping.py` are SDL's documented layout rather than an observed one, and a pad that
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disagrees is otherwise found by watching a real arm move the wrong way. It goes through
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the same `Gamepad` and `velocity()` the node runs, so what it prints is what the arm
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would get — keep it that way, or it stops being evidence.
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the same `velocity()` the node runs, on the same readings, so what it prints is what the
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arm would get — keep it that way, or it stops being evidence. `dataflow-gamepad.yml`
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declares it as `path: dynamic`. For a pad whose layout is unknown, `dora-joy-probe`
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needs no dataflow at all.
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## The standard, and why it is one
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This node publishes `twist` (SI) and `command` (robot-agnostic verbs), not one robot's
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vocabulary. The contract is in the vault at `resources/robotics/teleop-contract.md`, which
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is where it lives because no source package is shared between node repositories.
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**Normalise first, scale once.** Every control source becomes a `[-1, 1]` six-vector
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before anything is scaled, and the scaling happens in exactly one function. The deadzone
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and the response curve are applied only to the gamepad, because they correct a worn
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physical stick and a browser has none. Break this and the console silently acquires the
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robot's units, which is what it used to have and the reason it fitted only one arm.
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`jog` and `request` still carry the same intent in `dora-ulite6`'s units and service
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names. They are deprecated, exist so the two repositories can move independently, and go
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away once the arm node takes the standard ports. `LEGACY_REQUEST` in `main.py` is the only
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place that knows what that node calls a verb.
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`joint_jog` is specified in `dora-node.yml` and deliberately **not implemented**. A
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joint-space robot needs IK and position integration against joint limits, neither of which
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belongs here, and a port nothing wires reads as supported while having never run.
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## Rules that are not negotiable
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- **The stop is sent once, not every tick.** A stream of zero velocities keeps
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`dora-ulite6` believing a jog is live and holds `robot_state` at `moving` forever.
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- **E-STOP is never gated on the lease.** From either source, at any time.
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- **`JOG_TTL_S` must stay below the arm node's `VELOCITY_COMMAND_TTL_S`** (0.5 s). The
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controller-side expiry is the backstop; a backstop that fires first backs up nothing.
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- **An unplugged pad or a departed browser stops the arm immediately**, without waiting out
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any timer.
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- **Do not reintroduce a web server or a robot driver here.** See above.
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- **E-STOP is never gated on the lease, and neither is its release.** From either
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source, at any time. The latch (`view.estop`) is checked first in
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`_wanted_velocity`, above the owner — a stop that the next stick movement overrides is
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not a stop. `_clear` is the only way out and does both halves, this node's latch and the
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controller's error; the pad's X and the console's RESET both go through it, so a
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pad-only dataflow is not left with a latch nothing can release.
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- **The deadman layers must stay in order**: `JOY_TTL_S` (0.2) < `JOG_TTL_S` (0.4) < the
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arm node's `VELOCITY_COMMAND_TTL_S` (0.5). Each is the backstop for the one inside it,
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and a backstop that fires first backs up nothing. `Config.from_env` enforces the first
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pair; nothing can enforce the second from here.
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- **An unplugged pad, a dead `dora-joy` or a departed browser stops the arm immediately**,
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without waiting out any timer beyond the one that detects it.
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- **Both control sources go through `mapping`.** The web path used to bypass it and pass
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a velocity straight through, which is why the console had to speak mm/s. One conversion
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point or none.
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- **Declare every published Arrow schema.** See `message.py`.
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- **Do not reintroduce a web server, a robot driver or a gamepad driver here.** See above.
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In particular: no `pygame`, no `evdev`, and no environment variable naming a device.
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## What this node cannot do
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@@ -116,22 +175,19 @@ about except through `robot_state` and telemetry.
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no source package is shared between node repositories. `dora validate` checks a dataflow
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against it without running the node, so CI needs neither a gamepad nor a robot.
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`jog`, `request`, `response`, `motion_state` and the `ui_` ports are deliberately
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`joy`, `jog`, `request`, `response`, `motion_state` and the `ui_` ports are deliberately
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**untyped**. dora treats a port carrying `request_id` as pattern-correlated and skips type
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checks on it, and several Arrow schemas legitimately flow over each. Annotating them would
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claim a contract neither side keeps.
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checks on it, several Arrow schemas legitimately flow over each, and dora 1.0 ships no
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standard joystick type. Annotating them would claim a contract neither side keeps.
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## Key APIs
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- **dora Python API** (`dora`): `Node()`, `node.send_output(id, array, metadata)`, event
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iteration via `for event in node`.
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- **pygame-ce** (`pygame.joystick`): chosen over evdev because Littlehand targets Linux
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*and* macOS and evdev is Linux-only, and because it ships prebuilt wheels for
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linux-x86_64, linux-aarch64 and macos-arm64 — nothing here compiles from source. Only
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the display and joystick subsystems are initialised: `pygame.init()` also opens audio,
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which on a headless robot fills stderr with ALSA errors for a device never used. The
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display is needed despite there being no window, because SDL refreshes joystick state
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during the event pump and the pump needs it.
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- **The `joy` message** (`dora-joy`): the Arrow struct
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`{axes: list<float32>, buttons: list<bool>, present: bool}`, published on every tick.
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Raw SDL — a stick centres near 0, but **a trigger rests at -1.0**. There is no header
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and no timestamp: freshness is arrival time here.
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## Tools
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@@ -4,13 +4,19 @@ A dora-rs node that hands a robot arm to a human. Pick up a gamepad and move the
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open a browser and move it from there — one of the two at a time, decided here.
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It drives [`dora-ulite6`](https://gitea.liria.cl/liria/dora-ulite6) through that node's
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ordinary `jog` and `request` ports, and talks to the browser through
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ordinary `jog` and `request` ports, reads the pad from
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[`dora-joy`](https://gitea.liria.cl/liria/dora-joy), and talks to the browser through
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[`dora-websocket-transceiver`](https://gitea.liria.cl/liria/dora-websocket-transceiver).
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It contains no web server and no robot driver: it is the piece in the middle that decides
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what the arm should be doing, and that decision is the only thing it owns.
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It contains no web server, no robot driver and no gamepad driver: it is the piece in the
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middle that decides what the arm should be doing, and that decision is the only thing it
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owns. It touches no hardware at all.
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## The gamepad
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The pad itself is [`dora-joy`](https://gitea.liria.cl/liria/dora-joy), which publishes raw
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axes and buttons and knows nothing about arms. Everything below — the deadzone, the
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response curve, which button is which, and what any of it means in mm/s — happens here.
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Analog and blended — several axes at once, and how fast depends on how far you push. That
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is the whole reason a pad beats the web console's four-sector dial pad, which can only ask
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for one axis at a time at one fixed speed.
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@@ -23,9 +29,9 @@ for one axis at a time at one fixed speed.
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| Bumpers | Yaw, left and right | deg/s |
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| A | Close the tool | — |
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| B | Open the tool | — |
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| X | Clear a controller error | — |
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| X | Release the E-STOP and clear the arm's error | — |
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| Y | Toggle freedrive | — |
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| Back | **E-STOP** | — |
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| Back | **E-STOP** — latches until X | — |
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Up on the stick sends the arm away from you, along **+X** in the robot's base frame —
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the same convention the web console's dial uses, so the two agree.
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@@ -33,20 +39,30 @@ the same convention the web console's dial uses, so the two agree.
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Indices are SDL's, which is what most Xbox- and PlayStation-style pads report. A pad that
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disagrees is a change to `Layout` in `dora_teleop/mapping.py` rather than a new
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environment variable: an index nobody can verify from outside is worse than a line of code
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somebody can read.
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somebody can read. The layout lives here rather than in `dora-joy` for the same reason —
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`dora-joy` does not know what a button is for, which is what makes it reusable.
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`home` is deliberately **not** on the pad. It is a large unattended motion and belongs
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behind a deliberate click, not a thumb resting on a face button.
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**Back latches.** It stops the arm, tells the controller to stop, and then keeps the arm
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still no matter what the sticks do — a stop somebody had to reach for is not undone by the
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next thumb movement. X is the only way back, and it does both halves: releases the latch
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here and clears the error on the controller. Neither button is gated on the lease, because
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an idle pad hands the arm back two seconds after the stop it just made, and a latch you
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must first take the arm back to release is a trap.
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### Checking your pad
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```bash
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uv run dora-teleop-probe
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dora up
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dora start dataflow-gamepad.yml --uv --name teleop-bench
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uv run dora-teleop-probe # in another terminal
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```
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Prints the raw axes, the buttons it sees, and the velocity this node would send — live,
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with no dataflow and no arm. **It cannot move anything.** There is no dora node and no
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connection to the robot; it only reads.
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from the same `joy` stream the node reads. **It cannot move anything.** It attaches as a
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dynamic node, publishes nothing and never talks to the arm; it only reads.
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```text
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axes (6 reported)
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@@ -64,6 +80,7 @@ connection to the robot; it only reads.
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wz +30.00 deg/s yaw <--
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moving: yes
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asking for the arm: yes
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```
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Run this before trusting the table above. The indices are SDL's documented layout, not
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@@ -75,8 +92,33 @@ by watching an arm move the wrong way. Two things to look for:
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- **A bar that does not sit centred with the stick released** is a worn pad announcing
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itself, and a reason to raise `DEADZONE`.
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It goes through the same `Gamepad` and `velocity()` the node runs, so what it prints is
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what the arm would be sent.
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It goes through the same `velocity()` the node runs, on the same readings, so what it
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prints is what the arm would be sent.
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For a pad whose layout is not known at all — which index is even which — use
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`dora-joy-probe` from the `dora-joy` repo, which needs no dataflow and no coordinator.
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## Speaking to any robot
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Nothing above is specific to one arm. Both control sources are reduced to a **normalised**
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six-vector — `[-1, 1]` per degree of freedom, meaning a fraction of full speed — and only
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then scaled, in one function. A gamepad reaches that vector through the deadzone and the
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response curve, which exist to correct a worn physical stick; the browser sends it already
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clean, because a browser has no worn centre.
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That is what lets the same node and the same console drive a robot in mm/s and one in m/s:
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neither source ever knew the difference. It is also why a gamepad and the console asking
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for the same deflection produce byte-identical output.
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`twist` is SI — m/s and rad/s — because that is unambiguous and is what a UR or MoveIt
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takes. Configuration stays in mm/s and deg/s, because `60 mm/s` is a number a person
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reading a dataflow can judge.
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`command` carries verbs rather than service names: `gripper_close` rather than `grasp`,
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so a robot that swaps a vacuum for a two-finger gripper needs no change at either end.
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||||
The full contract, including the reserved `joint_jog` port for joint-space robots, is in
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the vault at `resources/robotics/teleop-contract.md`.
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## The lease
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@@ -99,18 +141,23 @@ stop it — if that matters for your dataflow, do not wire one.
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## The deadman
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An arm under a velocity command keeps moving until told otherwise, so the question is
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never whether to start but whether anything has happened that means it must stop. Three
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never whether to start but whether anything has happened that means it must stop. Four
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layers, outermost last:
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1. **Re-send every tick** (50 ms) while a source is driving.
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2. **This node's watchdog** (`JOG_TTL_S`, 0.4 s) stops the arm when the owner goes quiet —
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and stops it *immediately*, without waiting out the timer, when the gamepad is unplugged
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or the last browser disconnects. An unplugged pad is not a centred pad.
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3. **The arm's own expiry** (`VELOCITY_COMMAND_TTL_S` in `dora-ulite6`, 0.5 s), enforced by
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2. **The pad's freshness** (`JOY_TTL_S`, 0.2 s). The pad is another process now, and that
|
||||
process dying looks like silence rather than like an unplugged pad — so silence means
|
||||
the same thing. `dora-joy` publishes on every tick whether or not the pad moved, which
|
||||
is what makes silence unambiguous.
|
||||
3. **This node's watchdog** (`JOG_TTL_S`, 0.4 s) stops the arm when the owner goes quiet —
|
||||
and stops it *immediately*, without waiting out the timer, when the gamepad reports
|
||||
itself gone or the last browser disconnects. An unplugged pad is not a centred pad.
|
||||
4. **The arm's own expiry** (`VELOCITY_COMMAND_TTL_S` in `dora-ulite6`, 0.5 s), enforced by
|
||||
the controller whether or not this process is alive.
|
||||
|
||||
Keep them in that order. If this node's timer is longer than the controller's, the backstop
|
||||
fires before the thing it is backing up.
|
||||
Keep them in that order, each shorter than the one behind it. A backstop that fires before
|
||||
the thing it is backing up backs up nothing. `JOY_TTL_S >= JOG_TTL_S` stops the node at
|
||||
startup rather than letting that happen quietly.
|
||||
|
||||
On shutdown the node sends one all-zero velocity before exiting. A motion lives in the
|
||||
controller, not in this process.
|
||||
@@ -123,6 +170,7 @@ believing a jog is live and hold `robot_state` at `moving` forever.
|
||||
| Direction | Name | Description |
|
||||
|-----------|----------------|------------------------------------------------------|
|
||||
| in | `tick` | 50 ms — re-send, deadman, telemetry |
|
||||
| in | `joy` | One pad reading from `dora-joy` |
|
||||
| in | `ui_command` | One console message, from the bridge's `data_out` |
|
||||
| in | `clients` | Connect/disconnect from the bridge — the web deadman |
|
||||
| in | `response` | An answer from the arm |
|
||||
@@ -130,10 +178,15 @@ believing a jog is live and hold `robot_state` at `moving` forever.
|
||||
| in | `robot_state` | The arm's own state |
|
||||
| in | `tcp_pose` | Tool-tip pose, six float32, mm and degrees |
|
||||
| in | `joint_pose` | Joint angles, six float32, degrees |
|
||||
| out | `jog` | `{velocity: [vx, vy, vz, wx, wy, wz]}`, mm/s + deg/s |
|
||||
| out | `request` | A service call, `request_id` in the metadata |
|
||||
| out | `twist` | **Standard.** `{linear, angular, frame}`, SI |
|
||||
| out | `command` | **Standard.** `{action, value}`, robot-agnostic verbs |
|
||||
| out | `jog` | *Deprecated.* mm/s + deg/s, for `dora-ulite6` |
|
||||
| out | `request` | *Deprecated.* A service call, `request_id` in metadata |
|
||||
| out | `ui_state` | The console's telemetry snapshot, as JSON |
|
||||
|
||||
Wire `twist` **or** `jog`, never both: they carry the same intent, and a robot reading
|
||||
both is driven twice. Same for `command` and `request`.
|
||||
|
||||
## Environment Variables
|
||||
|
||||
| Variable | Default | Description |
|
||||
@@ -142,17 +195,20 @@ believing a jog is live and hold `robot_state` at `moving` forever.
|
||||
| `SPEED_DEG_S` | `30.0` | Rotation speed at full deflection |
|
||||
| `DEADZONE` | `0.12` | Stick travel near centre to ignore |
|
||||
| `EXPO` | `0.4` | How much of the curve is cubic; 0 is linear |
|
||||
| `JOYSTICK_INDEX` | `0` | Which pad to open |
|
||||
| `JOG_TTL_S` | `0.4` | Owner silence before the arm is stopped |
|
||||
| `JOY_TTL_S` | `0.2` | `joy` silence before the pad reads as gone |
|
||||
| `GAMEPAD_IDLE_RELEASE_S` | `2.0` | Untouched pad before it hands the arm back |
|
||||
| `STATE_POLL_S` | `0.5` | How often to ask the arm what telemetry does not carry |
|
||||
|
||||
A value that cannot be read, a `DEADZONE` outside the stick or an `EXPO` off the curve
|
||||
stops the node at startup rather than the first time somebody picks up the pad.
|
||||
A value that cannot be read, a `DEADZONE` outside the stick, an `EXPO` off the curve or a
|
||||
`JOY_TTL_S` at or above `JOG_TTL_S` stops the node at startup rather than the first time
|
||||
somebody picks up the pad.
|
||||
|
||||
`JOYSTICK_INDEX` moved to `dora-joy` along with the pad.
|
||||
|
||||
## Usage
|
||||
|
||||
The real stack is three nodes: this one, the WebSocket bridge and the arm.
|
||||
The real stack is four nodes: this one, the pad, the WebSocket bridge and the arm.
|
||||
|
||||
```yaml
|
||||
- id: teleop
|
||||
@@ -162,6 +218,10 @@ The real stack is three nodes: this one, the WebSocket bridge and the arm.
|
||||
path: dora-teleop
|
||||
inputs:
|
||||
tick: dora/timer/millis/50
|
||||
joy:
|
||||
source: joy/joy
|
||||
queue_size: 1
|
||||
queue_policy: drop_oldest
|
||||
ui_command: ws-transceiver/data_out
|
||||
clients: ws-transceiver/clients
|
||||
response: ulite6/response
|
||||
@@ -173,20 +233,63 @@ The real stack is three nodes: this one, the WebSocket bridge and the arm.
|
||||
```
|
||||
|
||||
Point `ws-transceiver`'s `data_in` at `teleop/ui_state` and its `STATIC_DIR` at this
|
||||
repo's `web/`, and wire `ulite6`'s `request` and `jog` from this node.
|
||||
repo's `web/`, and wire `ulite6`'s `request` and `jog` from this node. Add `dora-joy` on a
|
||||
20 ms tick for the pad — `queue_size: 1` matters, because it ticks faster than this node
|
||||
does and an arm should be driven by the newest reading or by none.
|
||||
|
||||
**Requirements:** dora 1.0+ (verified with `dora-cli 1.0.1`), Python 3.11+, `uv`, and a
|
||||
gamepad if you want one — the node starts without and says so.
|
||||
Leave `joy` unwired for a browser-only console; the node starts without it.
|
||||
|
||||
**Requirements:** dora 1.0+ (verified with `dora-cli 1.0.1`), Python 3.11+ and `uv`. No
|
||||
hardware: the pad, the arm and the browser are all other nodes.
|
||||
|
||||
### Driving a real arm
|
||||
|
||||
`dataflow-robot.yml` is the one that moves a robot: the pad, this node and
|
||||
[`dora-ulite6`](https://gitea.liria.cl/liria/dora-ulite6), with no bench and no browser.
|
||||
Both sibling nodes come in by `git:`, so it runs from a fresh clone with nothing else
|
||||
checked out.
|
||||
|
||||
```bash
|
||||
dora build dataflow-robot.yml --uv # clones and installs both, needs the network
|
||||
dora run dataflow-robot.yml --uv
|
||||
```
|
||||
|
||||
Set `ROBOT_IP` and `TOOL_TYPE` in that file to match the arm in front of you; the defaults
|
||||
are `dora-ulite6`'s own, `192.168.1.192` and a vacuum tool. `INIT_MODE` is `none`, so
|
||||
nothing moves until somebody pushes a stick.
|
||||
|
||||
The four deadman timings have to stay ordered, each below the one behind it, and the file
|
||||
pins all of them so the chain is visible in one place:
|
||||
|
||||
| Layer | Setting | Default |
|
||||
|---|---|---|
|
||||
| Pad reading goes stale | `JOY_TTL_S` (teleop) | 0.2 s |
|
||||
| Owner goes quiet | `JOG_TTL_S` (teleop) | 0.4 s |
|
||||
| Controller's own expiry | `VELOCITY_COMMAND_TTL_S` (ulite6) | 0.5 s |
|
||||
|
||||
`dora` type-checks a dataflow before it fetches a `git:` source, so it cannot read the
|
||||
arm's manifest from here. The `output_types:` block on the `ulite6` node repeats what
|
||||
`dora-ulite6` v0.3.0 annotates, which is also what pinning that tag asserts — re-check it
|
||||
when moving to a newer one.
|
||||
|
||||
Adding the web console means adding `dora-websocket-transceiver` and wiring `ui_command`,
|
||||
`clients` and its `data_in`; the four-node stack under **Usage** above has that.
|
||||
|
||||
### Running it with no arm and no browser
|
||||
|
||||
`dataflow.yml` in this repo is **not** that stack. It is this node plus a bench stand-in,
|
||||
so you can drive the real thing from a real gamepad with no robot in the room:
|
||||
with **no pad**: pulling `dora-joy` in by `git:` would cost that file the one property it
|
||||
has, which is that it resolves and runs from this checkout alone, with no network and no
|
||||
sibling clones.
|
||||
|
||||
```bash
|
||||
dora run dataflow.yml --uv
|
||||
dora run dataflow.yml --uv # bench only, browser path
|
||||
dora run dataflow-gamepad.yml --uv # the same bench with a real pad
|
||||
```
|
||||
|
||||
`dataflow-gamepad.yml` adds `dora-joy` by `git:` and declares the probe. It needs the
|
||||
network on its first build.
|
||||
|
||||
The bench answers every service, publishes plausible telemetry, and prints each velocity
|
||||
it is sent:
|
||||
|
||||
@@ -209,13 +312,14 @@ rather than `dora run`:
|
||||
|
||||
```bash
|
||||
dora up
|
||||
dora start dataflow.yml --uv --name teleop-bench
|
||||
dora start dataflow-gamepad.yml --uv --name teleop-bench
|
||||
```
|
||||
|
||||
Then, in another terminal:
|
||||
|
||||
```bash
|
||||
dora topic list -d teleop-bench # every edge in the graph
|
||||
dora topic echo -d teleop-bench joy/joy # what the pad is reporting
|
||||
dora topic echo -d teleop-bench teleop/jog # every velocity, live
|
||||
dora topic echo -d teleop-bench teleop/ui_state # what the console would draw
|
||||
dora topic hz -d teleop-bench teleop/jog --duration 10 # the re-send cadence
|
||||
@@ -227,14 +331,31 @@ deadzone `teleop/jog` should sit near the 50 ms tick.
|
||||
|
||||
Tear it down with `dora stop --name teleop-bench && dora down`.
|
||||
|
||||
## The console
|
||||
|
||||
`web/index.html` is the browser half: a jog pad for translation and rotation, gripper,
|
||||
freedrive, home, the lease buttons and E-STOP, over a telemetry readout. Plain HTML with
|
||||
no build step — the bridge serves the directory as it stands, and a console you cannot
|
||||
fix without a toolchain is the wrong thing to have between a person and a robot.
|
||||
|
||||
Hold a direction to move, release to stop. The page re-sends its jog every 150 ms against
|
||||
the node's 400 ms deadline, so letting go stops the robot even if the release is lost. It
|
||||
sends a **fraction of full deflection**, never a speed, so it never learns the robot's
|
||||
units; the speed slider scales that fraction. The jog pad is disabled unless the console
|
||||
holds the lease, so a button that would be refused looks refused.
|
||||
|
||||
`tests/test_console.py` checks the page against `ui.py` — every message type it sends is
|
||||
one the node serves, and every telemetry key it reads is one the node sends. Neither
|
||||
language catches a rename, and the wrong place to discover one is on a machine that moves.
|
||||
|
||||
## Development
|
||||
|
||||
```bash
|
||||
uv sync --group dev
|
||||
uv run pytest # 76 tests, no gamepad, arm, browser or daemon needed
|
||||
uv run pytest # 112 tests, no gamepad, arm, browser or daemon needed
|
||||
uv run ruff check .
|
||||
uv run ruff format --check .
|
||||
```
|
||||
|
||||
`dora_teleop/gamepad.py` is the only file that touches pygame, and the only one that
|
||||
cannot be tested without hardware. Everything else sees a plain `Sample`.
|
||||
Every file here is testable without hardware, because there is no hardware. The pad
|
||||
arrives on `joy` as a plain `Sample`.
|
||||
|
||||
Reference in New Issue
Block a user