docs: describe the standard ports and the console
This commit is contained in:
@@ -4,13 +4,19 @@ A dora-rs node that hands a robot arm to a human. Pick up a gamepad and move the
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open a browser and move it from there — one of the two at a time, decided here.
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It drives [`dora-ulite6`](https://gitea.liria.cl/liria/dora-ulite6) through that node's
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ordinary `jog` and `request` ports, and talks to the browser through
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ordinary `jog` and `request` ports, reads the pad from
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[`dora-joy`](https://gitea.liria.cl/liria/dora-joy), and talks to the browser through
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[`dora-websocket-transceiver`](https://gitea.liria.cl/liria/dora-websocket-transceiver).
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It contains no web server and no robot driver: it is the piece in the middle that decides
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what the arm should be doing, and that decision is the only thing it owns.
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It contains no web server, no robot driver and no gamepad driver: it is the piece in the
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middle that decides what the arm should be doing, and that decision is the only thing it
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owns. It touches no hardware at all.
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## The gamepad
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The pad itself is [`dora-joy`](https://gitea.liria.cl/liria/dora-joy), which publishes raw
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axes and buttons and knows nothing about arms. Everything below — the deadzone, the
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response curve, which button is which, and what any of it means in mm/s — happens here.
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Analog and blended — several axes at once, and how fast depends on how far you push. That
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is the whole reason a pad beats the web console's four-sector dial pad, which can only ask
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for one axis at a time at one fixed speed.
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@@ -23,9 +29,9 @@ for one axis at a time at one fixed speed.
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| Bumpers | Yaw, left and right | deg/s |
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| A | Close the tool | — |
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| B | Open the tool | — |
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| X | Clear a controller error | — |
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| X | Release the E-STOP and clear the arm's error | — |
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| Y | Toggle freedrive | — |
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| Back | **E-STOP** | — |
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| Back | **E-STOP** — latches until X | — |
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Up on the stick sends the arm away from you, along **+X** in the robot's base frame —
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the same convention the web console's dial uses, so the two agree.
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@@ -33,20 +39,30 @@ the same convention the web console's dial uses, so the two agree.
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Indices are SDL's, which is what most Xbox- and PlayStation-style pads report. A pad that
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disagrees is a change to `Layout` in `dora_teleop/mapping.py` rather than a new
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environment variable: an index nobody can verify from outside is worse than a line of code
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somebody can read.
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somebody can read. The layout lives here rather than in `dora-joy` for the same reason —
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`dora-joy` does not know what a button is for, which is what makes it reusable.
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`home` is deliberately **not** on the pad. It is a large unattended motion and belongs
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behind a deliberate click, not a thumb resting on a face button.
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**Back latches.** It stops the arm, tells the controller to stop, and then keeps the arm
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still no matter what the sticks do — a stop somebody had to reach for is not undone by the
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next thumb movement. X is the only way back, and it does both halves: releases the latch
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here and clears the error on the controller. Neither button is gated on the lease, because
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an idle pad hands the arm back two seconds after the stop it just made, and a latch you
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must first take the arm back to release is a trap.
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### Checking your pad
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```bash
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uv run dora-teleop-probe
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dora up
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dora start dataflow-gamepad.yml --uv --name teleop-bench
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uv run dora-teleop-probe # in another terminal
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```
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Prints the raw axes, the buttons it sees, and the velocity this node would send — live,
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with no dataflow and no arm. **It cannot move anything.** There is no dora node and no
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connection to the robot; it only reads.
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from the same `joy` stream the node reads. **It cannot move anything.** It attaches as a
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dynamic node, publishes nothing and never talks to the arm; it only reads.
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```text
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axes (6 reported)
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@@ -64,6 +80,7 @@ connection to the robot; it only reads.
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wz +30.00 deg/s yaw <--
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moving: yes
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asking for the arm: yes
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```
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Run this before trusting the table above. The indices are SDL's documented layout, not
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@@ -75,8 +92,33 @@ by watching an arm move the wrong way. Two things to look for:
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- **A bar that does not sit centred with the stick released** is a worn pad announcing
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itself, and a reason to raise `DEADZONE`.
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It goes through the same `Gamepad` and `velocity()` the node runs, so what it prints is
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what the arm would be sent.
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It goes through the same `velocity()` the node runs, on the same readings, so what it
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prints is what the arm would be sent.
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For a pad whose layout is not known at all — which index is even which — use
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`dora-joy-probe` from the `dora-joy` repo, which needs no dataflow and no coordinator.
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## Speaking to any robot
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Nothing above is specific to one arm. Both control sources are reduced to a **normalised**
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six-vector — `[-1, 1]` per degree of freedom, meaning a fraction of full speed — and only
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then scaled, in one function. A gamepad reaches that vector through the deadzone and the
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response curve, which exist to correct a worn physical stick; the browser sends it already
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clean, because a browser has no worn centre.
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That is what lets the same node and the same console drive a robot in mm/s and one in m/s:
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neither source ever knew the difference. It is also why a gamepad and the console asking
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for the same deflection produce byte-identical output.
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`twist` is SI — m/s and rad/s — because that is unambiguous and is what a UR or MoveIt
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takes. Configuration stays in mm/s and deg/s, because `60 mm/s` is a number a person
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reading a dataflow can judge.
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`command` carries verbs rather than service names: `gripper_close` rather than `grasp`,
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so a robot that swaps a vacuum for a two-finger gripper needs no change at either end.
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The full contract, including the reserved `joint_jog` port for joint-space robots, is in
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the vault at `resources/robotics/teleop-contract.md`.
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## The lease
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@@ -99,18 +141,23 @@ stop it — if that matters for your dataflow, do not wire one.
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## The deadman
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An arm under a velocity command keeps moving until told otherwise, so the question is
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never whether to start but whether anything has happened that means it must stop. Three
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never whether to start but whether anything has happened that means it must stop. Four
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layers, outermost last:
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1. **Re-send every tick** (50 ms) while a source is driving.
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2. **This node's watchdog** (`JOG_TTL_S`, 0.4 s) stops the arm when the owner goes quiet —
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and stops it *immediately*, without waiting out the timer, when the gamepad is unplugged
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or the last browser disconnects. An unplugged pad is not a centred pad.
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3. **The arm's own expiry** (`VELOCITY_COMMAND_TTL_S` in `dora-ulite6`, 0.5 s), enforced by
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2. **The pad's freshness** (`JOY_TTL_S`, 0.2 s). The pad is another process now, and that
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process dying looks like silence rather than like an unplugged pad — so silence means
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the same thing. `dora-joy` publishes on every tick whether or not the pad moved, which
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is what makes silence unambiguous.
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3. **This node's watchdog** (`JOG_TTL_S`, 0.4 s) stops the arm when the owner goes quiet —
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and stops it *immediately*, without waiting out the timer, when the gamepad reports
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itself gone or the last browser disconnects. An unplugged pad is not a centred pad.
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4. **The arm's own expiry** (`VELOCITY_COMMAND_TTL_S` in `dora-ulite6`, 0.5 s), enforced by
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the controller whether or not this process is alive.
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Keep them in that order. If this node's timer is longer than the controller's, the backstop
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fires before the thing it is backing up.
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Keep them in that order, each shorter than the one behind it. A backstop that fires before
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the thing it is backing up backs up nothing. `JOY_TTL_S >= JOG_TTL_S` stops the node at
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startup rather than letting that happen quietly.
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On shutdown the node sends one all-zero velocity before exiting. A motion lives in the
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controller, not in this process.
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@@ -123,6 +170,7 @@ believing a jog is live and hold `robot_state` at `moving` forever.
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| Direction | Name | Description |
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|-----------|----------------|------------------------------------------------------|
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| in | `tick` | 50 ms — re-send, deadman, telemetry |
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| in | `joy` | One pad reading from `dora-joy` |
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| in | `ui_command` | One console message, from the bridge's `data_out` |
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| in | `clients` | Connect/disconnect from the bridge — the web deadman |
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| in | `response` | An answer from the arm |
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@@ -130,10 +178,15 @@ believing a jog is live and hold `robot_state` at `moving` forever.
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| in | `robot_state` | The arm's own state |
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| in | `tcp_pose` | Tool-tip pose, six float32, mm and degrees |
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| in | `joint_pose` | Joint angles, six float32, degrees |
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| out | `jog` | `{velocity: [vx, vy, vz, wx, wy, wz]}`, mm/s + deg/s |
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| out | `request` | A service call, `request_id` in the metadata |
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| out | `twist` | **Standard.** `{linear, angular, frame}`, SI |
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| out | `command` | **Standard.** `{action, value}`, robot-agnostic verbs |
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| out | `jog` | *Deprecated.* mm/s + deg/s, for `dora-ulite6` |
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| out | `request` | *Deprecated.* A service call, `request_id` in metadata |
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| out | `ui_state` | The console's telemetry snapshot, as JSON |
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Wire `twist` **or** `jog`, never both: they carry the same intent, and a robot reading
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both is driven twice. Same for `command` and `request`.
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## Environment Variables
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| Variable | Default | Description |
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@@ -142,17 +195,20 @@ believing a jog is live and hold `robot_state` at `moving` forever.
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| `SPEED_DEG_S` | `30.0` | Rotation speed at full deflection |
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| `DEADZONE` | `0.12` | Stick travel near centre to ignore |
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| `EXPO` | `0.4` | How much of the curve is cubic; 0 is linear |
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| `JOYSTICK_INDEX` | `0` | Which pad to open |
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| `JOG_TTL_S` | `0.4` | Owner silence before the arm is stopped |
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| `JOY_TTL_S` | `0.2` | `joy` silence before the pad reads as gone |
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| `GAMEPAD_IDLE_RELEASE_S` | `2.0` | Untouched pad before it hands the arm back |
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| `STATE_POLL_S` | `0.5` | How often to ask the arm what telemetry does not carry |
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A value that cannot be read, a `DEADZONE` outside the stick or an `EXPO` off the curve
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stops the node at startup rather than the first time somebody picks up the pad.
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A value that cannot be read, a `DEADZONE` outside the stick, an `EXPO` off the curve or a
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`JOY_TTL_S` at or above `JOG_TTL_S` stops the node at startup rather than the first time
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somebody picks up the pad.
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`JOYSTICK_INDEX` moved to `dora-joy` along with the pad.
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## Usage
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The real stack is three nodes: this one, the WebSocket bridge and the arm.
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The real stack is four nodes: this one, the pad, the WebSocket bridge and the arm.
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```yaml
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- id: teleop
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@@ -162,6 +218,10 @@ The real stack is three nodes: this one, the WebSocket bridge and the arm.
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path: dora-teleop
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inputs:
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tick: dora/timer/millis/50
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joy:
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source: joy/joy
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queue_size: 1
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queue_policy: drop_oldest
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ui_command: ws-transceiver/data_out
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clients: ws-transceiver/clients
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response: ulite6/response
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@@ -173,20 +233,63 @@ The real stack is three nodes: this one, the WebSocket bridge and the arm.
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```
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Point `ws-transceiver`'s `data_in` at `teleop/ui_state` and its `STATIC_DIR` at this
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repo's `web/`, and wire `ulite6`'s `request` and `jog` from this node.
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repo's `web/`, and wire `ulite6`'s `request` and `jog` from this node. Add `dora-joy` on a
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20 ms tick for the pad — `queue_size: 1` matters, because it ticks faster than this node
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does and an arm should be driven by the newest reading or by none.
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**Requirements:** dora 1.0+ (verified with `dora-cli 1.0.1`), Python 3.11+, `uv`, and a
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gamepad if you want one — the node starts without and says so.
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Leave `joy` unwired for a browser-only console; the node starts without it.
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**Requirements:** dora 1.0+ (verified with `dora-cli 1.0.1`), Python 3.11+ and `uv`. No
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hardware: the pad, the arm and the browser are all other nodes.
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### Driving a real arm
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`dataflow-robot.yml` is the one that moves a robot: the pad, this node and
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[`dora-ulite6`](https://gitea.liria.cl/liria/dora-ulite6), with no bench and no browser.
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Both sibling nodes come in by `git:`, so it runs from a fresh clone with nothing else
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checked out.
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```bash
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dora build dataflow-robot.yml --uv # clones and installs both, needs the network
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dora run dataflow-robot.yml --uv
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```
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Set `ROBOT_IP` and `TOOL_TYPE` in that file to match the arm in front of you; the defaults
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are `dora-ulite6`'s own, `192.168.1.192` and a vacuum tool. `INIT_MODE` is `none`, so
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nothing moves until somebody pushes a stick.
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The four deadman timings have to stay ordered, each below the one behind it, and the file
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pins all of them so the chain is visible in one place:
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| Layer | Setting | Default |
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|---|---|---|
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| Pad reading goes stale | `JOY_TTL_S` (teleop) | 0.2 s |
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| Owner goes quiet | `JOG_TTL_S` (teleop) | 0.4 s |
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| Controller's own expiry | `VELOCITY_COMMAND_TTL_S` (ulite6) | 0.5 s |
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`dora` type-checks a dataflow before it fetches a `git:` source, so it cannot read the
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arm's manifest from here. The `output_types:` block on the `ulite6` node repeats what
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`dora-ulite6` v0.3.0 annotates, which is also what pinning that tag asserts — re-check it
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when moving to a newer one.
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Adding the web console means adding `dora-websocket-transceiver` and wiring `ui_command`,
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`clients` and its `data_in`; the four-node stack under **Usage** above has that.
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### Running it with no arm and no browser
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`dataflow.yml` in this repo is **not** that stack. It is this node plus a bench stand-in,
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so you can drive the real thing from a real gamepad with no robot in the room:
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with **no pad**: pulling `dora-joy` in by `git:` would cost that file the one property it
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has, which is that it resolves and runs from this checkout alone, with no network and no
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sibling clones.
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```bash
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dora run dataflow.yml --uv
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dora run dataflow.yml --uv # bench only, browser path
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dora run dataflow-gamepad.yml --uv # the same bench with a real pad
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```
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`dataflow-gamepad.yml` adds `dora-joy` by `git:` and declares the probe. It needs the
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network on its first build.
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The bench answers every service, publishes plausible telemetry, and prints each velocity
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it is sent:
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@@ -209,13 +312,14 @@ rather than `dora run`:
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```bash
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dora up
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dora start dataflow.yml --uv --name teleop-bench
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dora start dataflow-gamepad.yml --uv --name teleop-bench
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```
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Then, in another terminal:
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```bash
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dora topic list -d teleop-bench # every edge in the graph
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dora topic echo -d teleop-bench joy/joy # what the pad is reporting
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dora topic echo -d teleop-bench teleop/jog # every velocity, live
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dora topic echo -d teleop-bench teleop/ui_state # what the console would draw
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dora topic hz -d teleop-bench teleop/jog --duration 10 # the re-send cadence
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@@ -227,14 +331,31 @@ deadzone `teleop/jog` should sit near the 50 ms tick.
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Tear it down with `dora stop --name teleop-bench && dora down`.
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## The console
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`web/index.html` is the browser half: a jog pad for translation and rotation, gripper,
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freedrive, home, the lease buttons and E-STOP, over a telemetry readout. Plain HTML with
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no build step — the bridge serves the directory as it stands, and a console you cannot
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fix without a toolchain is the wrong thing to have between a person and a robot.
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Hold a direction to move, release to stop. The page re-sends its jog every 150 ms against
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the node's 400 ms deadline, so letting go stops the robot even if the release is lost. It
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sends a **fraction of full deflection**, never a speed, so it never learns the robot's
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units; the speed slider scales that fraction. The jog pad is disabled unless the console
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holds the lease, so a button that would be refused looks refused.
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`tests/test_console.py` checks the page against `ui.py` — every message type it sends is
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one the node serves, and every telemetry key it reads is one the node sends. Neither
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language catches a rename, and the wrong place to discover one is on a machine that moves.
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## Development
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```bash
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uv sync --group dev
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uv run pytest # 76 tests, no gamepad, arm, browser or daemon needed
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uv run pytest # 112 tests, no gamepad, arm, browser or daemon needed
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uv run ruff check .
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uv run ruff format --check .
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```
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`dora_teleop/gamepad.py` is the only file that touches pygame, and the only one that
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cannot be tested without hardware. Everything else sees a plain `Sample`.
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Every file here is testable without hardware, because there is no hardware. The pad
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arrives on `joy` as a plain `Sample`.
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Reference in New Issue
Block a user