#include "zed/camera.h" #include "util/env.h" #include #include #include #include #include #include #include namespace { sl::RESOLUTION parse_resolution(int resolution) { switch (resolution) { case 1080: return sl::RESOLUTION::HD1080; case 2000: return sl::RESOLUTION::HD2K; case 720: default: return sl::RESOLUTION::HD720; } } const std::pair DEPTH_MODES[] = { {"NEURAL", sl::DEPTH_MODE::NEURAL}, {"NEURAL_PLUS", sl::DEPTH_MODE::NEURAL_PLUS}, {"NEURAL_LIGHT", sl::DEPTH_MODE::NEURAL_LIGHT}, {"PERFORMANCE", sl::DEPTH_MODE::PERFORMANCE}, {"QUALITY", sl::DEPTH_MODE::QUALITY}, {"NONE", sl::DEPTH_MODE::NONE}, }; // A typo here silently changes depth quality if it falls back to a default, and // the resulting depth is wrong in a way that only shows up downstream, so an // unrecognised name stops the node instead. sl::DEPTH_MODE parse_depth_mode(const std::string& mode) { for (const auto& entry : DEPTH_MODES) { if (mode == entry.first) { return entry.second; } } std::cerr << "Unknown ZED_DEPTH_MODE '" << mode << "'. Accepted values:"; for (const auto& entry : DEPTH_MODES) { std::cerr << " " << entry.first; } std::cerr << std::endl; std::exit(1); } sl::FLIP_MODE parse_flip(const std::string& mode) { if (mode == "OFF") { return sl::FLIP_MODE::OFF; } return sl::FLIP_MODE::ON; } void list_available_cameras() { auto devices = sl::Camera::getDeviceList(); std::cout << "Detected ZED cameras: " << devices.size() << std::endl; for (std::size_t i = 0; i < devices.size(); i++) { const auto& dev = devices[i]; std::cout << " - [" << i << "] model=" << sl::toString(dev.camera_model) << ", serial=" << dev.serial_number << std::endl; } } } // namespace namespace zed { Config Config::from_env() { Config c; c.resolution = util::get_env_int("ZED_RESOLUTION", c.resolution); c.fps = util::get_env_int("ZED_FPS", c.fps); c.depth_mode = parse_depth_mode(util::get_env_str("ZED_DEPTH_MODE", "NEURAL")); c.depth_min_mm = util::get_env_int("ZED_DEPTH_MIN_MM", c.depth_min_mm); c.depth_max_mm = util::get_env_int("ZED_DEPTH_MAX_MM", c.depth_max_mm); c.depth_fill = util::get_env_bool("ZED_DEPTH_FILL", c.depth_fill); c.confidence_threshold = util::get_env_int("ZED_CONFIDENCE_THRESHOLD", c.confidence_threshold); c.texture_confidence_threshold = util::get_env_int("ZED_TEXTURE_CONFIDENCE_THRESHOLD", c.texture_confidence_threshold); c.flip = util::get_env_str("ZED_FLIP", c.flip); c.warmup_frames = util::get_env_int("ZED_WARMUP_FRAMES", c.warmup_frames); int retry_seconds = util::get_env_int("ZED_RETRY_INTERVAL_SECONDS", 5); c.retry_interval_ms = retry_seconds * 1000; return c; } Camera::Camera(const Config& config) : config_(config) { // Process-wide, and must be set before any camera is opened. Without it the // epoch of the timestamps published alongside every frame depends on the SDK // default rather than on anything this node states. sl::setTimestampClock(sl::TIMESTAMP_CLOCK::SYSTEM_CLOCK); init_params_.camera_resolution = parse_resolution(config_.resolution); init_params_.camera_fps = config_.fps; init_params_.depth_mode = config_.depth_mode; init_params_.coordinate_units = sl::UNIT::MILLIMETER; init_params_.camera_image_flip = parse_flip(config_.flip); init_params_.depth_minimum_distance = config_.depth_min_mm; init_params_.depth_maximum_distance = config_.depth_max_mm; runtime_params_.enable_depth = true; runtime_params_.enable_fill_mode = config_.depth_fill; // The two thresholds discard the depth the SDK is least certain of, which is // the depth at object edges: those pixels straddle the object and whatever is // behind it, and belong to neither. runtime_params_.confidence_threshold = config_.confidence_threshold; runtime_params_.texture_confidence_threshold = config_.texture_confidence_threshold; std::cout << "ZED depth: mode=" << sl::toString(init_params_.depth_mode) << ", range=" << config_.depth_min_mm << "-" << config_.depth_max_mm << " mm" << ", confidence=" << config_.confidence_threshold << ", texture_confidence=" << config_.texture_confidence_threshold << ", fill=" << (config_.depth_fill ? "on" : "off") << std::endl; } Camera::~Camera() { close(); } void Camera::open() { list_available_cameras(); while (true) { sl::ERROR_CODE err = zed_.open(init_params_); if (err == sl::ERROR_CODE::SUCCESS) { return; } std::cerr << "Failed to open ZED camera: " << sl::toString(err) << std::endl; std::this_thread::sleep_for(std::chrono::milliseconds(config_.retry_interval_ms)); } } void Camera::close() { zed_.close(); } void Camera::warmup() { for (int i = 0; i < config_.warmup_frames; i++) { zed_.grab(runtime_params_); } } bool Camera::grab() { if (zed_.grab(runtime_params_) != sl::ERROR_CODE::SUCCESS) { return false; } zed_.retrieveImage(image_mat_, sl::VIEW::LEFT); zed_.retrieveMeasure(depth_mat_, sl::MEASURE::DEPTH); zed_.retrieveMeasure(point_cloud_mat_, sl::MEASURE::XYZRGBA); return true; } Calibration Camera::calibration() const { sl::CameraInformation info = zed_.getCameraInformation(); auto calib = info.camera_configuration.calibration_parameters; auto left = calib.left_cam; Calibration result; result.fx = left.fx; result.fy = left.fy; result.cx = left.cx; result.cy = left.cy; result.distortion.reserve(std::size(left.disto)); for (double v : left.disto) { result.distortion.push_back(v); } return result; } int64_t Camera::device_timestamp_ns() { return static_cast( zed_.getTimestamp(sl::TIME_REFERENCE::IMAGE).getNanoseconds()); } sl::Mat& Camera::image() { return image_mat_; } sl::Mat& Camera::depth() { return depth_mat_; } sl::Mat& Camera::point_cloud() { return point_cloud_mat_; } sl::Camera& Camera::handle() { return zed_; } } // namespace zed