docs: clarify ONNX Runtime dependency and input handling

ONNX Runtime is a configure-time dependency for every build, not only
for the yolo_onnx engine. The event loop no longer inspects the input
id, so it grabs on any input rather than specifically on tick.
This commit is contained in:
2026-09-07 14:30:01 -03:00
parent d6ae0f7fef
commit b16dfcd965
3 changed files with 7 additions and 7 deletions
+4 -4
View File
@@ -11,8 +11,8 @@
# JetPack 7.1 (L4T 38.4)
#
# ONNX Runtime: Microsoft does not publish official GPU binaries for ARM64.
# The native engine (ZED SDK built-in TensorRT) works without ONNX Runtime.
# To use the yolo_onnx engine, build ONNX Runtime from source:
# ONNX Runtime is still needed to configure the build; only the yolo_onnx
# engine uses it at runtime. Build it from source:
# https://onnxruntime.ai/docs/build/eps.html#tensorrt
set -euo pipefail
@@ -66,8 +66,8 @@ fi
# --- ONNX Runtime ---
echo ""
echo ">>> ONNX Runtime (ARM64 GPU): no official pre-built binary available."
echo " The native ZED engine works without ONNX Runtime."
echo " To use the yolo_onnx engine, build from source:"
echo " Needed to configure the build; only yolo_onnx uses it at runtime."
echo " Build from source:"
echo " https://onnxruntime.ai/docs/build/eps.html#tensorrt"
echo ""