add depth configuration parity with the reference driver
parse_depth_mode returned NEURAL for any unrecognised string, so a typo silently changed depth quality, and NEURAL_PLUS and NEURAL_LIGHT could not be selected at all. All six modes are now reachable and an unknown name exits non-zero listing the accepted values. Parsing moves into Config::from_env() and main reads the configuration before init_dora_node(), so a bad value fails with its own message instead of after the node has registered with the dataflow. Add ZED_CONFIDENCE_THRESHOLD (60) and ZED_TEXTURE_CONFIDENCE_THRESHOLD (100), which were never set, and change the defaults to 1080 / 200 mm / 600 mm to match the reference driver perception was tuned against. The resolved settings are logged at startup. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7g2cBJ5e3r15ZbJ9WZn8c
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+6
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@@ -8,12 +8,14 @@
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namespace zed {
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struct Config {
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int resolution = 720;
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int resolution = 1080;
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int fps = 15;
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std::string depth_mode = "NEURAL";
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int depth_min_mm = 10;
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int depth_max_mm = 500;
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sl::DEPTH_MODE depth_mode = sl::DEPTH_MODE::NEURAL;
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int depth_min_mm = 200;
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int depth_max_mm = 600;
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bool depth_fill = false;
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int confidence_threshold = 60;
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int texture_confidence_threshold = 100;
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std::string flip = "ON";
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int warmup_frames = 30;
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int retry_interval_ms = 5000;
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