make point_cloud optional and publish camera_info once per session
ZED_POINT_CLOUD, off by default, gates both retrieveMeasure(XYZRGBA) and the point_cloud output; when off the measure is not retrieved at all. At 1080p a full cloud is ~14.7 MB per frame and costs capture time whether or not anything consumes it, and consumers that need 3D can back-project depth instead. camera_info now goes out once per camera session rather than on every frame: fx, fy, cx, cy and the distortion coefficients are fixed for a given camera and resolution, so repeating them per frame adds no information. It rides the first frame after the camera opens, and again after a reconnection, so it still carries that frame's timestamps. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7g2cBJ5e3r15ZbJ9WZn8c
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@@ -14,6 +14,7 @@ struct Config {
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int depth_min_mm = 200;
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int depth_max_mm = 600;
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bool depth_fill = false;
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bool point_cloud = false;
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int confidence_threshold = 60;
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int texture_confidence_threshold = 100;
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std::string flip = "ON";
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